while_do_else_node.cpp
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1 /* Copyright (C) 2020 Davide Faconti - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
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10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
17 WhileDoElseNode::WhileDoElseNode(const std::string& name)
18  : ControlNode::ControlNode(name, {})
19 {
20  setRegistrationID("WhileDoElse");
21 }
22 
24 {
26 }
27 
29 {
30  const size_t children_count = children_nodes_.size();
31 
32  if(children_count != 2 && children_count != 3)
33  {
34  throw std::logic_error("WhileDoElseNode must have either 2 or 3 children");
35  }
36 
38 
39  NodeStatus condition_status = children_nodes_[0]->executeTick();
40 
41  if(condition_status == NodeStatus::RUNNING)
42  {
43  return condition_status;
44  }
45 
47 
48  if(condition_status == NodeStatus::SUCCESS)
49  {
50  if(children_count == 3)
51  {
52  haltChild(2);
53  }
54  status = children_nodes_[1]->executeTick();
55  }
56  else if(condition_status == NodeStatus::FAILURE)
57  {
58  if(children_count == 3)
59  {
60  haltChild(1);
61  status = children_nodes_[2]->executeTick();
62  }
63  else if(children_count == 2)
64  {
66  }
67  }
68 
70  {
71  return NodeStatus::RUNNING;
72  }
73  else
74  {
75  resetChildren();
76  return status;
77  }
78 }
79 
80 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:38
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:285
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
while_do_else_node.h
BT::WhileDoElseNode::WhileDoElseNode
WhileDoElseNode(const std::string &name)
Definition: while_do_else_node.cpp:17
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::ControlNode::haltChild
void haltChild(size_t i)
Definition: control_node.cpp:55
BT::NodeStatus::RUNNING
@ RUNNING
BT::WhileDoElseNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: while_do_else_node.cpp:28
BT::NodeStatus::IDLE
@ IDLE
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::WhileDoElseNode::halt
virtual void halt() override
Definition: while_do_else_node.cpp:23
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:17