retry_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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13 
15 
16 namespace BT
17 {
18 constexpr const char* RetryNode::NUM_ATTEMPTS;
19 
20 RetryNode::RetryNode(const std::string& name, int NTries)
21  : DecoratorNode(name, {})
22  , max_attempts_(NTries)
23  , try_count_(0)
24  , read_parameter_from_ports_(false)
25 {
26  setRegistrationID("RetryUntilSuccessful");
27 }
28 
29 RetryNode::RetryNode(const std::string& name, const NodeConfig& config)
30  : DecoratorNode(name, config)
31  , max_attempts_(0)
32  , try_count_(0)
33  , read_parameter_from_ports_(true)
34 {}
35 
37 {
38  try_count_ = 0;
40 }
41 
43 {
45  {
47  {
48  throw RuntimeError("Missing parameter [", NUM_ATTEMPTS, "] in RetryNode");
49  }
50  }
51 
52  bool do_loop = try_count_ < max_attempts_ || max_attempts_ == -1;
54 
55  while(do_loop)
56  {
57  NodeStatus prev_status = child_node_->status();
58  NodeStatus child_status = child_node_->executeTick();
59 
60  switch(child_status)
61  {
62  case NodeStatus::SUCCESS: {
63  try_count_ = 0;
64  resetChild();
65  return (NodeStatus::SUCCESS);
66  }
67 
68  case NodeStatus::FAILURE: {
69  try_count_++;
70  // Refresh max_attempts_ in case it changed in one of the child nodes
72  do_loop = try_count_ < max_attempts_ || max_attempts_ == -1;
73 
74  resetChild();
75 
76  // Return the execution flow if the child is async,
77  // to make this interruptable.
78  if(requiresWakeUp() && prev_status == NodeStatus::IDLE && do_loop)
79  {
81  return NodeStatus::RUNNING;
82  }
83  }
84  break;
85 
86  case NodeStatus::RUNNING: {
87  return NodeStatus::RUNNING;
88  }
89 
90  case NodeStatus::SKIPPED: {
91  // to allow it to be skipped again, we must reset the node
92  resetChild();
93  // the child has been skipped. Slip this too
94  return NodeStatus::SKIPPED;
95  }
96 
97  case NodeStatus::IDLE: {
98  throw LogicError("[", name(), "]: A children should not return IDLE");
99  }
100  }
101  }
102 
103  try_count_ = 0;
104  return NodeStatus::FAILURE;
105 }
106 
107 } // namespace BT
BT::TreeNode::getInput
Result getInput(const std::string &key, T &destination) const
Definition: tree_node.h:560
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:434
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:426
BT::RetryNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: retry_node.cpp:36
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::DecoratorNode
Definition: decorator_node.h:8
retry_node.h
BT::LogicError
Definition: exceptions.h:45
BT::RetryNode::read_parameter_from_ports_
bool read_parameter_from_ports_
Definition: retry_node.h:60
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:285
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::RuntimeError
Definition: exceptions.h:58
BT::RetryNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: retry_node.cpp:42
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::RetryNode::NUM_ATTEMPTS
static constexpr const char * NUM_ATTEMPTS
Definition: retry_node.h:61
BT::RetryNode::try_count_
int try_count_
Definition: retry_node.h:58
BT::DecoratorNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: decorator_node.cpp:32
BT::NodeStatus::IDLE
@ IDLE
BT::RetryNode::RetryNode
RetryNode(const std::string &name, int NTries)
Definition: retry_node.cpp:20
BT::NodeConfig
Definition: tree_node.h:82
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
BT::RetryNode::max_attempts_
int max_attempts_
Definition: retry_node.h:57
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Wed Apr 16 2025 02:20:57