retry_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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13 
15 
16 namespace BT
17 {
18 constexpr const char* RetryNode::NUM_ATTEMPTS;
19 
20 RetryNode::RetryNode(const std::string& name, int NTries)
21  : DecoratorNode(name, {})
22  , max_attempts_(NTries)
23  , try_count_(0)
24  , read_parameter_from_ports_(false)
25 {
26  setRegistrationID("RetryUntilSuccessful");
27 }
28 
29 RetryNode::RetryNode(const std::string& name, const NodeConfig& config)
30  : DecoratorNode(name, config)
31  , max_attempts_(0)
32  , try_count_(0)
33  , read_parameter_from_ports_(true)
34 {}
35 
37 {
38  try_count_ = 0;
40 }
41 
43 {
45  {
47  {
48  throw RuntimeError("Missing parameter [", NUM_ATTEMPTS, "] in RetryNode");
49  }
50  }
51 
52  bool do_loop = try_count_ < max_attempts_ || max_attempts_ == -1;
53 
54  if(status() == NodeStatus::IDLE)
55  {
56  all_skipped_ = true;
57  }
59 
60  while(do_loop)
61  {
62  NodeStatus prev_status = child_node_->status();
63  NodeStatus child_status = child_node_->executeTick();
64 
65  // switch to RUNNING state as soon as you find an active child
66  all_skipped_ &= (child_status == NodeStatus::SKIPPED);
67 
68  switch(child_status)
69  {
70  case NodeStatus::SUCCESS: {
71  try_count_ = 0;
72  resetChild();
73  return (NodeStatus::SUCCESS);
74  }
75 
76  case NodeStatus::FAILURE: {
77  try_count_++;
78  do_loop = try_count_ < max_attempts_ || max_attempts_ == -1;
79 
80  resetChild();
81 
82  // Return the execution flow if the child is async,
83  // to make this interruptable.
84  if(requiresWakeUp() && prev_status == NodeStatus::IDLE && do_loop)
85  {
87  return NodeStatus::RUNNING;
88  }
89  }
90  break;
91 
92  case NodeStatus::RUNNING: {
93  return NodeStatus::RUNNING;
94  }
95 
96  case NodeStatus::SKIPPED: {
97  // to allow it to be skipped again, we must reset the node
98  resetChild();
99  // the child has been skipped. Slip this too
100  return NodeStatus::SKIPPED;
101  }
102 
103  case NodeStatus::IDLE: {
104  throw LogicError("[", name(), "]: A children should not return IDLE");
105  }
106  }
107  }
108 
109  try_count_ = 0;
111 }
112 
113 } // namespace BT
BT::TreeNode::getInput
Result getInput(const std::string &key, T &destination) const
Definition: tree_node.h:547
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:428
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:420
BT::RetryNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: retry_node.cpp:36
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::DecoratorNode
Definition: decorator_node.h:8
retry_node.h
BT::LogicError
Definition: exceptions.h:45
BT::RetryNode::read_parameter_from_ports_
bool read_parameter_from_ports_
Definition: retry_node.h:61
BT::RetryNode::all_skipped_
bool all_skipped_
Definition: retry_node.h:59
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:279
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:154
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::RuntimeError
Definition: exceptions.h:58
BT::RetryNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: retry_node.cpp:42
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:296
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::RetryNode::NUM_ATTEMPTS
static constexpr const char * NUM_ATTEMPTS
Definition: retry_node.h:62
BT::RetryNode::try_count_
int try_count_
Definition: retry_node.h:58
BT::DecoratorNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: decorator_node.cpp:32
BT::NodeStatus::IDLE
@ IDLE
BT::RetryNode::RetryNode
RetryNode(const std::string &name, int NTries)
Definition: retry_node.cpp:20
BT::NodeConfig
Definition: tree_node.h:73
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
BT::RetryNode::max_attempts_
int max_attempts_
Definition: retry_node.h:57
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:08