|
virtual void | halt () override |
| The method used to interrupt the execution of this node. More...
|
|
| RetryNode (const std::string &name, const NodeConfig &config) |
|
| RetryNode (const std::string &name, int NTries) |
|
virtual | ~RetryNode () override=default |
|
TreeNode * | child () |
|
const TreeNode * | child () const |
|
| DecoratorNode (const std::string &name, const NodeConfig &config) |
|
NodeStatus | executeTick () override |
| The method that should be used to invoke tick() and setStatus();. More...
|
|
void | haltChild () |
| Same as resetChild() More...
|
|
void | resetChild () |
|
void | setChild (TreeNode *child) |
|
virtual NodeType | type () const override |
|
virtual | ~DecoratorNode () override=default |
|
const NodeConfig & | config () const |
|
void | emitWakeUpSignal () |
| Notify that the tree should be ticked again() More...
|
|
const std::string & | fullPath () const |
|
template<typename T > |
Expected< T > | getInput (const std::string &key) const |
|
template<typename T > |
Result | getInput (const std::string &key, T &destination) const |
|
template<typename T > |
Expected< StampedValue< T > > | getInputStamped (const std::string &key) const |
|
template<typename T > |
Expected< Timestamp > | getInputStamped (const std::string &key, T &destination) const |
| getInputStamped is similar to getInput(dey, destination), but it returne also the Timestamp object, that can be used to check if a value was updated and when. More...
|
|
AnyPtrLocked | getLockedPortContent (const std::string &key) |
| getLockedPortContent should be used when: More...
|
|
StringView | getRawPortValue (const std::string &key) const |
|
void | haltNode () |
|
bool | isHalted () const |
|
const std::string & | name () const |
| Name of the instance, not the type. More...
|
|
TreeNode & | operator= (const TreeNode &other)=delete |
|
TreeNode & | operator= (TreeNode &&other) noexcept |
|
const std::string & | registrationName () const |
| registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
|
|
bool | requiresWakeUp () const |
|
template<typename T > |
Result | setOutput (const std::string &key, const T &value) |
| setOutput modifies the content of an Output port More...
|
|
void | setPostTickFunction (PostTickCallback callback) |
|
void | setPreTickFunction (PreTickCallback callback) |
|
void | setTickMonitorCallback (TickMonitorCallback callback) |
|
NodeStatus | status () const |
|
StatusChangeSubscriber | subscribeToStatusChange (StatusChangeCallback callback) |
| subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
|
|
| TreeNode (const TreeNode &other)=delete |
|
| TreeNode (std::string name, NodeConfig config) |
| TreeNode main constructor. More...
|
|
| TreeNode (TreeNode &&other) noexcept |
|
uint16_t | UID () const |
|
BT::NodeStatus | waitValidStatus () |
|
virtual | ~TreeNode () |
|
|
using | PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)> |
|
using | PreTickCallback = std::function< NodeStatus(TreeNode &)> |
|
typedef std::shared_ptr< TreeNode > | Ptr |
|
using | StatusChangeCallback = StatusChangeSignal::CallableFunction |
|
using | StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus > |
|
using | StatusChangeSubscriber = StatusChangeSignal::Subscriber |
|
using | TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)> |
|
using | PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)> |
|
using | PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)> |
|
NodeConfig & | config () |
|
void | modifyPortsRemapping (const PortsRemapping &new_remapping) |
|
template<typename T > |
T | parseString (const std::string &str) const |
|
PostScripts & | postConditionsScripts () |
|
PreScripts & | preConditionsScripts () |
|
void | resetStatus () |
| Set the status to IDLE. More...
|
|
void | setRegistrationID (StringView ID) |
|
void | setStatus (NodeStatus new_status) |
| setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! More...
|
|
void | setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance) |
|
TreeNode * | child_node_ |
|
The RetryNode is used to execute a child several times if it fails.
If the child returns SUCCESS, the loop is stopped and this node returns SUCCESS.
If the child returns FAILURE, this node will try again up to N times (N is read from port "num_attempts").
Example:
<RetryUntilSuccessful num_attempts="3"> <OpenDoor> </RetryUntilSuccessful>
Note: RetryNodeTypo is only included to support the deprecated typo "RetryUntilSuccesful" (note the single 's' in Succesful)
Definition at line 39 of file retry_node.h.