Public Member Functions | Protected Member Functions | Private Attributes | List of all members
BT::StatefulActionNode Class Referenceabstract

The StatefulActionNode is the preferred way to implement asynchronous Actions. It is actually easier to use correctly, when compared with ThreadedAction. More...

#include <action_node.h>

Inheritance diagram for BT::StatefulActionNode:
Inheritance graph
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Public Member Functions

bool isHaltRequested () const
 
virtual void onHalted ()=0
 
virtual NodeStatus onRunning ()=0
 method invoked when the action is already in the RUNNING state. More...
 
virtual NodeStatus onStart ()=0
 
 StatefulActionNode (const std::string &name, const NodeConfig &config)
 
- Public Member Functions inherited from BT::ActionNodeBase
 ActionNodeBase (const std::string &name, const NodeConfig &config)
 
virtual NodeType type () const override final
 
 ~ActionNodeBase () override=default
 
- Public Member Functions inherited from BT::LeafNode
 LeafNode (const std::string &name, const NodeConfig &config)
 
virtual ~LeafNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const NodeConfigconfig () const
 
void emitWakeUpSignal ()
 Notify that the tree should be ticked again() More...
 
virtual BT::NodeStatus executeTick ()
 The method that should be used to invoke tick() and setStatus();. More...
 
const std::string & fullPath () const
 
template<typename T >
Expected< T > getInput (const std::string &key) const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
template<typename T >
Expected< StampedValue< T > > getInputStamped (const std::string &key) const
 
template<typename T >
Expected< TimestampgetInputStamped (const std::string &key, T &destination) const
 getInputStamped is similar to getInput(dey, destination), but it returne also the Timestamp object, that can be used to check if a value was updated and when. More...
 
AnyPtrLocked getLockedPortContent (const std::string &key)
 getLockedPortContent should be used when: More...
 
StringView getRawPortValue (const std::string &key) const
 
void haltNode ()
 
bool isHalted () const
 
const std::string & name () const
 Name of the instance, not the type. More...
 
TreeNodeoperator= (const TreeNode &other)=delete
 
TreeNodeoperator= (TreeNode &&other) noexcept
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
bool requiresWakeUp () const
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 setOutput modifies the content of an Output port More...
 
void setPostTickFunction (PostTickCallback callback)
 
void setPreTickFunction (PreTickCallback callback)
 
void setTickMonitorCallback (TickMonitorCallback callback)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (const TreeNode &other)=delete
 
 TreeNode (std::string name, NodeConfig config)
 TreeNode main constructor. More...
 
 TreeNode (TreeNode &&other) noexcept
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()
 

Protected Member Functions

void halt () override final
 
NodeStatus tick () override final
 Method to be implemented by the user. More...
 
- Protected Member Functions inherited from BT::TreeNode
NodeConfigconfig ()
 
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
template<typename T >
parseString (const std::string &str) const
 
PostScriptspostConditionsScripts ()
 
PreScriptspreConditionsScripts ()
 
void resetStatus ()
 Set the status to IDLE. More...
 
void setRegistrationID (StringView ID)
 
void setStatus (NodeStatus new_status)
 setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! More...
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 

Private Attributes

std::atomic_bool halt_requested_ = false
 

Additional Inherited Members

- Public Types inherited from BT::TreeNode
using PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)>
 
using PreTickCallback = std::function< NodeStatus(TreeNode &)>
 
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
using TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)>
 
- Static Public Member Functions inherited from BT::TreeNode
static Expected< StringViewgetRemappedKey (StringView port_name, StringView remapped_port)
 
template<class DerivedT , typename... ExtraArgs>
static std::unique_ptr< TreeNodeInstantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args)
 
static bool isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr)
 Check a string and return true if it matches the pattern: {...}. More...
 
static StringView stripBlackboardPointer (StringView str)
 
- Protected Types inherited from BT::TreeNode
using PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)>
 
using PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)>
 

Detailed Description

The StatefulActionNode is the preferred way to implement asynchronous Actions. It is actually easier to use correctly, when compared with ThreadedAction.

It is particularly useful when your code contains a request-reply pattern, i.e. when the actions sends an asynchronous request, then checks periodically if the reply has been received and, eventually, analyze the reply to determine if the result is SUCCESS or FAILURE.

-) an action that was in IDLE state will call onStart()

-) A RUNNING action will call onRunning()

-) if halted, method onHalted() is invoked

Definition at line 159 of file action_node.h.

Constructor & Destructor Documentation

◆ StatefulActionNode()

BT::StatefulActionNode::StatefulActionNode ( const std::string &  name,
const NodeConfig config 
)
inline

Definition at line 162 of file action_node.h.

Member Function Documentation

◆ halt()

void StatefulActionNode::halt ( )
finaloverrideprotectedvirtual

The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.

Implements BT::TreeNode.

Reimplemented in FollowPath.

Definition at line 179 of file action_node.cpp.

◆ isHaltRequested()

bool StatefulActionNode::isHaltRequested ( ) const

Definition at line 148 of file action_node.cpp.

◆ onHalted()

virtual void BT::StatefulActionNode::onHalted ( )
pure virtual

when the method halt() is called and the action is RUNNING, this method is invoked. This is a convenient place todo a cleanup, if needed.

Implemented in KeepRunning, DummyNodes::SleepNode, BT::TestNode, MoveBaseAction, BT::test::AsyncTestAction, and BT::SleepNode.

◆ onRunning()

virtual NodeStatus BT::StatefulActionNode::onRunning ( )
pure virtual

method invoked when the action is already in the RUNNING state.

Implemented in KeepRunning, DummyNodes::SleepNode, BT::TestNode, MoveBaseAction, BT::test::AsyncTestAction, and BT::SleepNode.

◆ onStart()

virtual NodeStatus BT::StatefulActionNode::onStart ( )
pure virtual

Method called once, when transitioning from the state IDLE. If it returns RUNNING, this becomes an asynchronous node.

Implemented in KeepRunning, DummyNodes::SleepNode, BT::TestNode, MoveBaseAction, BT::test::AsyncTestAction, and BT::SleepNode.

◆ tick()

NodeStatus StatefulActionNode::tick ( )
finaloverrideprotectedvirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Reimplemented in FollowPath, ComputePathToPose, BackUpAndSpin, and IsStuck.

Definition at line 153 of file action_node.cpp.

Member Data Documentation

◆ halt_requested_

std::atomic_bool BT::StatefulActionNode::halt_requested_ = false
private

Definition at line 186 of file action_node.h.


The documentation for this class was generated from the following files:


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:18