31 void getEulerYPR(
const A& a,
double& yaw,
double& pitch,
double& roll)
void getEulerYPR(const A &a, double &yaw, double &pitch, double &roll)
double getYaw(const tf2::Quaternion &q)
double getYaw(const A &a)
void getEulerYPR(const tf2::Quaternion &q, double &yaw, double &pitch, double &roll)
tf2::Quaternion toQuaternion(const tf2::Quaternion &q)
void convert(const A &a, B &b)
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x...