Definition at line 63 of file p_graphics.cc.
◆ queuemap
◆ PlayerGraphicsVis()
PlayerGraphicsVis::PlayerGraphicsVis |
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inline |
◆ ~PlayerGraphicsVis()
virtual PlayerGraphicsVis::~PlayerGraphicsVis |
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void |
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inlinevirtual |
◆ AppendItem()
virtual void PlayerGraphicsVis::AppendItem |
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MessageQueue * |
client, |
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Message & |
item |
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) |
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inlinevirtual |
◆ BuildDisplayList()
void PlayerGraphicsVis::BuildDisplayList |
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MessageQueue * |
client | ) |
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inline |
◆ Clear()
void PlayerGraphicsVis::Clear |
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MessageQueue * |
client | ) |
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inline |
◆ GetDisplayList()
◆ glPlayerColour()
void PlayerGraphicsVis::glPlayerColour |
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const player_color_t & |
colour | ) |
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inline |
◆ HasActiveDisplayList()
bool PlayerGraphicsVis::HasActiveDisplayList |
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MessageQueue * |
client | ) |
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inline |
◆ RemoveDisplayList()
◆ RenderItem()
virtual void PlayerGraphicsVis::RenderItem |
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Message & |
item | ) |
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pure virtual |
◆ Subscribe()
void PlayerGraphicsVis::Subscribe |
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QueuePointer & |
queue | ) |
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inline |
◆ Unsubscribe()
void PlayerGraphicsVis::Unsubscribe |
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QueuePointer & |
queue | ) |
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inline |
◆ Visualize()
◆ ClientDisplayLists
queuemap PlayerGraphicsVis::ClientDisplayLists |
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private |
The documentation for this class was generated from the following file: