6 #include <dynamic-graph/factory.h>    14 namespace dg = ::dynamicgraph;
    19                                    "VisualPointProjecter");
    33                            m_point3DSIN << m_transfoSIN),
    36                            m_point3DgazeSOUT << m_depthSOUT) {
    53   Mi = M.inverse(Eigen::Affine);
    54   p3g = Mi.matrix() * p3;
    63   const double &z = m_depthSOUT(iter);
    74 double &VisualPointProjecter::depthSOUT_function(
double &z, 
int iter) {
    76   assert(p3.size() == 3);
    86   os << 
"VisualPointProjecter " << 
getName();
 Eigen::Transform< double, 3, Eigen::Affine > SOT_CORE_EXPORT MatrixHomogeneous
void signalRegistration(const SignalArray< int > &signals)
#define CONSTRUCT_SIGNAL_IN(name, type)
#define sotDEBUGOUT(level)
VisualPointProjecter(const std::string &name)
DYNAMICGRAPH_FACTORY_ENTITY_PLUGIN(FeaturePosture, "FeaturePosture")
#define sotDEBUGIN(level)
virtual void display(std::ostream &os) const
#define CONSTRUCT_SIGNAL_OUT(name, type, dep)
const std::string & getName() const