30 #include <QStringList> 38 const Ogre::Vector3& default_value,
39 const QString& description,
41 const char* changed_slot,
43 :
Property(name, QVariant(), description, parent, changed_slot, receiver)
44 , vector_(default_value)
45 , ignore_child_updates_(false)
81 QStringList strings = new_value.toString().split(
';');
82 if (strings.size() >= 3)
85 float x = strings[0].toFloat(&x_ok);
87 float y = strings[1].toFloat(&y_ok);
89 float z = strings[2].toFloat(&z_ok);
90 if (x_ok && y_ok && z_ok)
virtual bool setVector(const Ogre::Vector3 &vector)
void changed()
Emitted by setValue() just after the value has changed.
PropertyTreeModel * model_
Pointer to the PropertyTreeModel managing this property tree.
virtual bool setValue(const QVariant &new_value)
Set the new value for this property. Returns true if the new value is different from the old value...
A single element of a property tree, with a name, value, description, and possibly children...
bool ignore_child_updates_
void setReadOnly(bool read_only) override
Overridden from Property to propagate read-only-ness to children.
QVariant value_
This is the central property value. If you set it directly in a subclass, do so with care because man...
void save(Config config) const override
Write the value of this property and/or its children into the given Config reference.
void mapSetValue(const QString &key, QVariant value)
Set a named child to the given value.
Configuration data storage class.
bool mapGetFloat(const QString &key, float *value_out) const
Convenience function for looking up a named float.
Property(const QString &name=QString(), const QVariant default_value=QVariant(), const QString &description=QString(), Property *parent=nullptr, const char *changed_slot=nullptr, QObject *receiver=nullptr)
Constructor.
bool setValue(const QVariant &new_value) override
Set the new value for this property. Returns true if the new value is different from the old value...
void load(const Config &config) override
Load the value of this property and/or its children from the given Config reference.
void aboutToChange()
Emitted by setValue() just before the value has changed.
void updateFromChildren()
void emitDataChanged(Property *property)
virtual QVariant getValue() const
Return the value of this Property as a QVariant. If the value has never been set, an invalid QVariant...
virtual void setReadOnly(bool read_only)
Prevent or allow users to edit this property from a PropertyTreeWidget.
VectorProperty(const QString &name=QString(), const Ogre::Vector3 &default_value=Ogre::Vector3::ZERO, const QString &description=QString(), Property *parent=nullptr, const char *changed_slot=nullptr, QObject *receiver=nullptr)