third_person_follower_view_controller.h
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29 
30 #ifndef RVIZ_THIRD_PERSON_VIEW_CONTROLLER_H
31 #define RVIZ_THIRD_PERSON_VIEW_CONTROLLER_H
32 
34 
35 #include <OgreVector3.h>
36 
37 namespace Ogre
38 {
39 class SceneNode;
40 }
41 
42 namespace rviz
43 {
44 class TfFrameProperty;
45 
50 {
51  Q_OBJECT
52 public:
53  void onInitialize() override;
54 
55  void handleMouseEvent(ViewportMouseEvent& evt) override;
56 
57  void lookAt(const Ogre::Vector3& point) override;
58 
64  void mimic(ViewController* source_view) override;
65 
66 protected:
67  void updateCamera() override;
68 
69  void updateTargetSceneNode() override;
70 
71  bool intersectGroundPlane(Ogre::Ray mouse_ray, Ogre::Vector3& intersection_3d);
72 };
73 
74 } // namespace rviz
75 
76 #endif // RVIZ_VIEW_CONTROLLER_H
Like the orbit view controller, but focal point moves only in the x-y plane.
An orbital camera, controlled by yaw, pitch, distance, and focal point.


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:25