render_system.h
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29 #ifndef RENDER_SYSTEM_H
30 #define RENDER_SYSTEM_H
31 
32 #include <OgreRoot.h>
33 #include <stdint.h>
34 
35 #include "rviz/rviz_export.h"
36 
37 namespace Ogre
38 {
39 class OverlaySystem;
40 class SceneManager;
41 } // namespace Ogre
42 
43 namespace rviz
44 {
45 class RVIZ_EXPORT RenderSystem
46 {
47 public:
48 #if defined(Q_OS_MAC) || defined(Q_OS_WIN)
49  typedef size_t WindowIDType;
50 #else
51  typedef unsigned long WindowIDType;
52 #endif
53 
54  static RenderSystem* get();
55 
56  Ogre::RenderWindow* makeRenderWindow(WindowIDType window_id,
57  unsigned int width,
58  unsigned int height,
59  double pixel_ratio = 1.0);
60 
61  Ogre::Root* root()
62  {
63  return ogre_root_;
64  }
65 
66  // Prepare a scene_manager to render overlays.
67  // Needed for Ogre >= 1.9 to use fonts; does nothing for prior versions.
68  void prepareOverlays(Ogre::SceneManager* scene_manager);
69 
70  // @brief return OpenGl Version as integer, e.g. 320 for OpenGl 3.20
72  {
73  return gl_version_;
74  }
75 
76  // @brief return GLSL Version as integer, e.g. 150 for GLSL 1.50
78  {
79  return glsl_version_;
80  }
81 
82  // @brief Disables the use of Anti Aliasing
83  static void disableAntiAliasing();
84 
85  // @brief Force to use the provided OpenGL version on startup
86  static void forceGlVersion(int version);
87 
88  // @brief Disable stereo rendering even if supported in HW.
89  static void forceNoStereo();
90 
91  // @brief True if we can render stereo on this device.
93  {
94  return stereo_supported_;
95  }
96 
97 private:
98  RenderSystem();
99  void setupDummyWindowId();
100  void loadOgrePlugins();
101 
102  // helper for makeRenderWindow()
103  Ogre::RenderWindow* tryMakeRenderWindow(const std::string& name,
104  unsigned int width,
105  unsigned int height,
106  const Ogre::NameValuePairList* params,
107  int max_attempts);
108 
109  // Find and configure the render system.
110  void setupRenderSystem();
111  void setupResources();
112  void detectGlVersion();
113 
115 
116  // ID for a dummy window of size 1x1, used to keep Ogre happy.
117  WindowIDType dummy_window_id_;
118 
119  Ogre::Root* ogre_root_;
120  Ogre::OverlaySystem* ogre_overlay_system_;
121 
124  static bool use_anti_aliasing_;
125  static int force_gl_version_;
127  static bool force_no_stereo_;
128 };
129 
130 } // end namespace rviz
131 
132 #endif // RENDER_SYSTEM_H
static RenderSystem * instance_
static int force_gl_version_
WindowIDType dummy_window_id_
unsigned long WindowIDType
Definition: render_system.h:51
Ogre::Root * ogre_root_
Ogre::Root * root()
Definition: render_system.h:61
static bool force_no_stereo_
Ogre::OverlaySystem * ogre_overlay_system_
static bool use_anti_aliasing_


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:25