line.cpp
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29 
30 #include "line.h"
31 
32 #include <sstream>
33 
34 #include <OgreSceneNode.h>
35 #include <OgreSceneManager.h>
36 #include <OgreManualObject.h>
37 #include <OgreMaterialManager.h>
38 #include <OgreTechnique.h>
39 
40 namespace rviz
41 {
42 Line::Line(Ogre::SceneManager* manager, Ogre::SceneNode* parent_node) : Object(manager)
43 {
44  if (!parent_node)
45  {
46  parent_node = manager->getRootSceneNode();
47  }
48  manual_object_ = manager->createManualObject();
49  scene_node_ = parent_node->createChildSceneNode();
50 
51  static int count = 0;
52  std::stringstream ss;
53  ss << "LineMaterial" << count++;
54 
55  // NOTE: The second parameter to the create method is the resource group the material will be added to.
56  // If the group you name does not exist (in your resources.cfg file) the library will assert() and your
57  // program will crash
58  manual_object_material_ = Ogre::MaterialManager::getSingleton().create(ss.str(), "rviz");
59  manual_object_material_->setReceiveShadows(false);
60  manual_object_material_->getTechnique(0)->setLightingEnabled(true);
61  manual_object_material_->getTechnique(0)->getPass(0)->setDiffuse(0, 0, 0, 0);
62  manual_object_material_->getTechnique(0)->getPass(0)->setAmbient(1, 1, 1);
63 
64  scene_node_->attachObject(manual_object_);
65 }
66 
68 {
69  if (scene_node_->getParentSceneNode())
70  {
71  scene_node_->getParentSceneNode()->removeChild(scene_node_);
72  }
73  scene_manager_->destroySceneNode(scene_node_);
74  scene_manager_->destroyManualObject(manual_object_);
75  Ogre::MaterialManager::getSingleton().remove(manual_object_material_->getName());
76 }
77 
78 void Line::setPoints(Ogre::Vector3 start, Ogre::Vector3 end)
79 {
80  manual_object_->clear();
81  manual_object_->begin(manual_object_material_->getName(), Ogre::RenderOperation::OT_LINE_LIST);
82  manual_object_->position(start);
83  manual_object_->position(end);
84  manual_object_->end();
85  setVisible(true);
86 }
87 
88 void Line::setVisible(bool visible)
89 {
90  scene_node_->setVisible(visible, true);
91 }
92 
93 
94 void Line::setPosition(const Ogre::Vector3& position)
95 {
96  scene_node_->setPosition(position);
97 }
98 
99 void Line::setOrientation(const Ogre::Quaternion& orientation)
100 {
101  scene_node_->setOrientation(orientation);
102 }
103 
104 void Line::setScale(const Ogre::Vector3& scale)
105 {
106  scene_node_->setScale(scale);
107 }
108 
109 void Line::setColor(const Ogre::ColourValue& c)
110 {
111  // this is consistent with the behaviour in the Shape class.
112 
113  manual_object_material_->getTechnique(0)->setAmbient(c * 0.5);
114  manual_object_material_->getTechnique(0)->setDiffuse(c);
115 
116  if (c.a < 0.9998)
117  {
118  manual_object_material_->getTechnique(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
119  manual_object_material_->getTechnique(0)->setDepthWriteEnabled(false);
120  }
121  else
122  {
123  manual_object_material_->getTechnique(0)->setSceneBlending(Ogre::SBT_REPLACE);
124  manual_object_material_->getTechnique(0)->setDepthWriteEnabled(true);
125  }
126 }
127 
128 void Line::setColor(float r, float g, float b, float a)
129 {
130  setColor(Ogre::ColourValue(r, g, b, a));
131 }
132 
133 // where are the void Line::setColour(...) convenience methods??? ;)
134 
135 const Ogre::Vector3& Line::getPosition()
136 {
137  return scene_node_->getPosition();
138 }
139 
140 const Ogre::Quaternion& Line::getOrientation()
141 {
142  return scene_node_->getOrientation();
143 }
144 
145 void Line::setUserData(const Ogre::Any& data)
146 {
147  manual_object_->getUserObjectBindings().setUserAny(data);
148 }
149 
150 
151 } // namespace rviz
void setUserData(const Ogre::Any &data) override
Set the user data on this object.
Definition: line.cpp:145
void setScale(const Ogre::Vector3 &scale) override
Set the scale of the object. Always relative to the identity orientation of the object.
Definition: line.cpp:104
~Line() override
Definition: line.cpp:67
Ogre::SceneNode * scene_node_
Definition: line.h:125
Base class for visible objects, providing a minimal generic interface.
Definition: object.h:50
Ogre::MaterialPtr manual_object_material_
Definition: line.h:127
void setOrientation(const Ogre::Quaternion &orientation) override
Set the orientation of the object.
Definition: line.cpp:99
const Ogre::Vector3 & getPosition() override
Get the local position of this object.
Definition: line.cpp:135
void setPoints(Ogre::Vector3 start, Ogre::Vector3 end)
Set the start and end point of the line.
Definition: line.cpp:78
const Ogre::Quaternion & getOrientation() override
Get the local orientation of this object.
Definition: line.cpp:140
Ogre::ManualObject * manual_object_
Definition: line.h:126
void setColor(float r, float g, float b, float a) override
Set the color of the object. Values are in the range [0, 1].
Definition: line.cpp:128
Ogre::SceneManager * scene_manager_
Ogre scene manager this object is part of.
Definition: object.h:106
Line(Ogre::SceneManager *manager, Ogre::SceneNode *parent_node=nullptr)
Constructor.
Definition: line.cpp:42
void setVisible(bool visible)
Definition: line.cpp:88
void setPosition(const Ogre::Vector3 &position) override
Set the position of this object.
Definition: line.cpp:94


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24