fps_view_controller.h
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29 
30 #ifndef RVIZ_FPS_VIEW_CONTROLLER_H
31 #define RVIZ_FPS_VIEW_CONTROLLER_H
32 
33 #include <OgreVector3.h>
34 #include <OgreQuaternion.h>
35 
37 
38 namespace rviz
39 {
40 class FloatProperty;
41 class SceneNode;
42 class Shape;
43 class VectorProperty;
44 
47 {
48  Q_OBJECT
49 public:
51  ~FPSViewController() override;
52 
53  void onInitialize() override;
54 
55  void yaw(float angle);
56  void pitch(float angle);
57  void move(float x, float y, float z);
58 
59  void handleMouseEvent(ViewportMouseEvent& evt) override;
60 
61  void lookAt(const Ogre::Vector3& point) override;
62 
63  void reset() override;
64 
70  void mimic(ViewController* source_view) override;
71 
72  void update(float dt, float ros_dt) override;
73 
74 protected:
75  void onTargetFrameChanged(const Ogre::Vector3& old_reference_position,
76  const Ogre::Quaternion& old_reference_orientation) override;
77 
78  void setPropertiesFromCamera(Ogre::Camera* source_camera);
79 
80  void updateCamera();
81 
82  Ogre::Quaternion getOrientation();
83 
87 };
88 
89 } // end namespace rviz
90 
91 #endif // RVIZ_VIEW_CONTROLLER_H
Ogre::Quaternion getOrientation()
Return a Quaternion based on the yaw and pitch properties.
void handleMouseEvent(ViewportMouseEvent &evt) override
FloatProperty * pitch_property_
The camera&#39;s pitch (rotation around the x-axis), in radians.
Base class of ViewControllers which have a "Target Frame" which is a TF frame whose position they tra...
A first-person camera, controlled by yaw, pitch, and position.
VectorProperty * position_property_
Property specialized to enforce floating point max/min.
TFSIMD_FORCE_INLINE tfScalar angle(const Quaternion &q1, const Quaternion &q2)
void move(float x, float y, float z)
void setPropertiesFromCamera(Ogre::Camera *source_camera)
void onInitialize() override
Do subclass-specific initialization. Called by ViewController::initialize after context_ and camera_ ...
void onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation) override
Override to implement the change in properties which nullifies the change in target frame...
void lookAt(const Ogre::Vector3 &point) override
This should be implemented in each subclass to aim the camera at the given point in space (relative t...
FloatProperty * yaw_property_
The camera&#39;s yaw (rotation around the y-axis), in radians.
void mimic(ViewController *source_view) override
Configure the settings of this view controller to give, as much as possible, a similar view as that g...
void update(float dt, float ros_dt) override
Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to r...


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24