app
android
jni
tango-gl
triangle.cpp
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/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "
tango-gl/triangle.h
"
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namespace
tango_gl
{
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static
const
GLfloat
const_vertices
[]
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= {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f};
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static
const
GLushort
const_indices
[] = {0, 1, 2};
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Triangle::Triangle
() {
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SetShader
();
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std::vector<GLfloat>
vertices
(
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const_vertices
,
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const_vertices
+
sizeof
(
const_vertices
) /
sizeof
(GLfloat));
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std::vector<GLushort> indices(
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const_indices, const_indices +
sizeof
(const_indices) /
sizeof
(GLushort));
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SetVertices
(vertices, indices);
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}
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}
// namespace tango_gl
tango_gl::Triangle::Triangle
Triangle()
Definition:
triangle.cpp:26
tango_gl::const_indices
static const GLushort const_indices[]
Definition:
goal_marker.cpp:36
tango_gl::vertices
static const float vertices[]
Definition:
quad.cpp:39
tango_gl::const_vertices
static const GLfloat const_vertices[]
Definition:
cube.cpp:21
tango_gl
Definition:
axis.cpp:20
triangle.h
tango_gl::Mesh::SetShader
void SetShader()
Definition:
mesh.cpp:28
tango_gl::DrawableObject::SetVertices
void SetVertices(const std::vector< GLfloat > &vertices)
Definition:
drawable_object.cpp:51
rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:38:58