17 #ifndef TANGO_GL_MESH_H_ 18 #define TANGO_GL_MESH_H_ 28 Mesh(GLenum render_mode);
45 #endif // TANGO_GL_MESH_H_
GLuint uniform_light_vec_
void SetLightDirection(const glm::vec3 &light_direction)
BoundingBox * bounding_box_
void Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
glm::vec3 light_direction_
bool IsIntersecting(const Segment &segment)