30 glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
void SetLineWidth(const float pixels)
void Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &vec)
Line(float line_width, GLenum render_mode)
void glUniformMatrix4fv(GLuint, int, int, float *)
std::vector< glm::vec3 > vec_vertices_