#include <SceneInfoCollada_impl.h>
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virtual const std::string & | topUrl () |
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void | applyTriangleMeshShaper (VrmlNodePtr node) |
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bool | checkFileUpdateTime () |
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void | createAppearanceInfo () |
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std::string & | replace (std::string &str, const std::string &sb, const std::string &sa) |
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void | restoreOriginalData () |
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void | saveOriginalData () |
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void | setBoundingBoxData (const Vector3 &boxSize, int shapeIndex) |
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void | setColdetModel (ColdetModelPtr &coldetModel, TransformedShapeIndexSequence shapeIndices, const Matrix44 &Tparent, int &vertexIndex, int &triangleIndex) |
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void | traverseShapeNodes (VrmlNode *node, const Matrix44 &T, TransformedShapeIndexSequence &io_shapeIndices, DblArray12Sequence &inlinedShapeM, const SFString *url=NULL) |
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static void | putMessage (const std::string &message) |
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bool | readImage |
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Definition at line 46 of file SceneInfoCollada_impl.h.
◆ SceneInfoCollada_impl()
SceneInfoCollada_impl::SceneInfoCollada_impl |
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PortableServer::POA_ptr |
poa | ) |
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inline |
◆ ~SceneInfoCollada_impl()
virtual SceneInfoCollada_impl::~SceneInfoCollada_impl |
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inlinevirtual |
◆ load()
void SceneInfoCollada_impl::load |
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const std::string & |
filename | ) |
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inline |
◆ probot
The documentation for this class was generated from the following file: