#include <SceneInfo_impl.h>
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virtual const std::string & | topUrl () |
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void | applyTriangleMeshShaper (VrmlNodePtr node) |
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bool | checkFileUpdateTime () |
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void | createAppearanceInfo () |
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std::string & | replace (std::string &str, const std::string &sb, const std::string &sa) |
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void | restoreOriginalData () |
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void | saveOriginalData () |
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void | setBoundingBoxData (const Vector3 &boxSize, int shapeIndex) |
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void | setColdetModel (ColdetModelPtr &coldetModel, TransformedShapeIndexSequence shapeIndices, const Matrix44 &Tparent, int &vertexIndex, int &triangleIndex) |
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void | traverseShapeNodes (VrmlNode *node, const Matrix44 &T, TransformedShapeIndexSequence &io_shapeIndices, DblArray12Sequence &inlinedShapeM, const SFString *url=NULL) |
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Definition at line 26 of file SceneInfo_impl.h.
◆ SceneInfo_impl()
SceneInfo_impl::SceneInfo_impl |
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PortableServer::POA_ptr |
poa | ) |
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◆ ~SceneInfo_impl()
SceneInfo_impl::~SceneInfo_impl |
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◆ load()
void SceneInfo_impl::load |
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const std::string & |
filename | ) |
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◆ shapeIndices()
TransformedShapeIndexSequence * SceneInfo_impl::shapeIndices |
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◆ topUrl()
const std::string & SceneInfo_impl::topUrl |
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protectedvirtual |
◆ url()
char * SceneInfo_impl::url |
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◆ inlinedShapeTransformMatrices_
DblArray12Sequence SceneInfo_impl::inlinedShapeTransformMatrices_ |
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◆ shapeIndices_
TransformedShapeIndexSequence SceneInfo_impl::shapeIndices_ |
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◆ url_
std::string SceneInfo_impl::url_ |
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The documentation for this class was generated from the following files: