Definition at line 497 of file World.h.
◆ LightOptions()
mvsim::World::LightOptions::LightOptions |
( |
| ) |
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|
default |
◆ parse_from()
◆ enable_shadows
bool mvsim::World::LightOptions::enable_shadows = true |
◆ eye_distance_to_shadow_map_extension
float mvsim::World::LightOptions::eye_distance_to_shadow_map_extension = 2.0f |
◆ light_ambient
float mvsim::World::LightOptions::light_ambient = 0.5f |
◆ light_azimuth
double mvsim::World::LightOptions::light_azimuth = mrpt::DEG2RAD(45.0) |
◆ light_clip_plane_max
float mvsim::World::LightOptions::light_clip_plane_max = 900.0f |
◆ light_clip_plane_min
float mvsim::World::LightOptions::light_clip_plane_min = 0.1f |
◆ light_color
mrpt::img::TColor mvsim::World::LightOptions::light_color = {0xff, 0xff, 0xff, 0xff} |
◆ light_elevation
double mvsim::World::LightOptions::light_elevation = mrpt::DEG2RAD(70.0) |
◆ minimum_shadow_map_extension_ratio
float mvsim::World::LightOptions::minimum_shadow_map_extension_ratio = 0.005f |
◆ params
Initial value:= {
{"eye_distance_to_shadow_map_extension",
{"minimum_shadow_map_extension_ratio",
}
Definition at line 523 of file World.h.
◆ shadow_bias
float mvsim::World::LightOptions::shadow_bias = 1e-5 |
◆ shadow_bias_cam2frag
float mvsim::World::LightOptions::shadow_bias_cam2frag = 1e-5 |
◆ shadow_bias_normal
float mvsim::World::LightOptions::shadow_bias_normal = 1e-4 |
◆ shadow_map_size
int mvsim::World::LightOptions::shadow_map_size = 2048 |
The documentation for this struct was generated from the following files: