externals
box2d
testbed
tests
restitution.cpp
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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// Note: even with a restitution of 1.0, there is some energy change
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// due to position correction.
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class
Restitution
:
public
Test
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{
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public
:
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Restitution
()
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{
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const
float
threshold = 10.0f;
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{
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b2BodyDef
bd;
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b2Body
* ground =
m_world
->
CreateBody
(&bd);
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b2EdgeShape
shape;
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shape.
SetTwoSided
(
b2Vec2
(-40.0
f
, 0.0
f
),
b2Vec2
(40.0
f
, 0.0
f
));
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b2FixtureDef
fd;
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fd.
shape
= &shape;
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fd.
restitutionThreshold
= threshold;
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ground->
CreateFixture
(&fd);
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}
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{
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b2CircleShape
shape;
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shape.
m_radius
= 1.0f;
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b2FixtureDef
fd;
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fd.
shape
= &shape;
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fd.
density
= 1.0f;
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float
restitution[7] = { 0.0f, 0.1f, 0.3f, 0.5f, 0.75f, 0.9f, 1.0f };
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for
(
int32
i = 0; i < 7; ++i)
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{
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b2BodyDef
bd;
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bd.
type
=
b2_dynamicBody
;
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bd.
position
.
Set
(-10.0
f
+ 3.0
f
* i, 20.0
f
);
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b2Body
* body =
m_world
->
CreateBody
(&bd);
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fd.
restitution
= restitution[i];
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fd.
restitutionThreshold
= threshold;
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body->
CreateFixture
(&fd);
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}
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}
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}
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static
Test
*
Create
()
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{
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return
new
Restitution
;
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}
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};
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static
int
testIndex
=
RegisterTest
(
"Forces"
,
"Restitution"
,
Restitution::Create
);
b2FixtureDef::shape
const b2Shape * shape
Definition:
b2_fixture.h:76
b2Body::CreateFixture
b2Fixture * CreateFixture(const b2FixtureDef *def)
Definition:
b2_body.cpp:165
b2FixtureDef::density
float density
The density, usually in kg/m^2.
Definition:
b2_fixture.h:92
f
f
b2BodyDef
Definition:
b2_body.h:52
b2FixtureDef
Definition:
b2_fixture.h:61
Test
Definition:
test.h:80
Restitution::Create
static Test * Create()
Definition:
restitution.cpp:73
b2CircleShape
A solid circle shape.
Definition:
b2_circle_shape.h:30
b2Vec2
A 2D column vector.
Definition:
b2_math.h:41
int32
signed int int32
Definition:
b2_types.h:28
b2EdgeShape::SetTwoSided
void SetTwoSided(const b2Vec2 &v1, const b2Vec2 &v2)
Set this as an isolated edge. Collision is two-sided.
Definition:
b2_edge_shape.cpp:36
testIndex
static int testIndex
Definition:
restitution.cpp:79
b2BodyDef::type
b2BodyType type
Definition:
b2_body.h:74
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2_body.h:128
b2Shape::m_radius
float m_radius
Definition:
b2_shape.h:102
Restitution
Definition:
restitution.cpp:27
b2Vec2::Set
void Set(float x_, float y_)
Set this vector to some specified coordinates.
Definition:
b2_math.h:53
b2FixtureDef::restitutionThreshold
float restitutionThreshold
Definition:
b2_fixture.h:89
Test::m_world
b2World * m_world
Definition:
test.h:128
b2BodyDef::position
b2Vec2 position
Definition:
b2_body.h:78
b2EdgeShape
Definition:
b2_edge_shape.h:32
Restitution::Restitution
Restitution()
Definition:
restitution.cpp:31
RegisterTest
int RegisterTest(const char *category, const char *name, TestCreateFcn *fcn)
Definition:
test.cpp:458
b2FixtureDef::restitution
float restitution
The restitution (elasticity) usually in the range [0,1].
Definition:
b2_fixture.h:85
b2World::CreateBody
b2Body * CreateBody(const b2BodyDef *def)
Definition:
b2_world.cpp:115
b2_dynamicBody
Definition:
b2_body.h:47
mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:21