externals
box2d
testbed
tests
circle_stack.cpp
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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class
CircleStack
:
public
Test
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{
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public
:
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enum
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{
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e_count
= 10
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};
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CircleStack
()
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{
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{
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b2BodyDef
bd;
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b2Body
* ground =
m_world
->
CreateBody
(&bd);
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b2EdgeShape
shape;
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shape.
SetTwoSided
(
b2Vec2
(-40.0
f
, 0.0
f
),
b2Vec2
(40.0
f
, 0.0
f
));
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ground->
CreateFixture
(&shape, 0.0
f
);
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}
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{
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b2CircleShape
shape;
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shape.
m_radius
= 1.0f;
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for
(
int32
i = 0; i <
e_count
; ++i)
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{
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b2BodyDef
bd;
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bd.
type
=
b2_dynamicBody
;
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bd.
position
.
Set
(0.0, 4.0
f
+ 3.0
f
* i);
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m_bodies
[i] =
m_world
->
CreateBody
(&bd);
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m_bodies
[i]->
CreateFixture
(&shape, 1.0
f
);
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m_bodies
[i]->
SetLinearVelocity
(
b2Vec2
(0.0
f
, -50.0
f
));
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}
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}
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}
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void
Step
(
Settings
& settings)
override
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{
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Test::Step
(settings);
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//for (int32 i = 0; i < e_count; ++i)
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//{
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// printf("%g ", m_bodies[i]->GetWorldCenter().y);
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//}
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//for (int32 i = 0; i < e_count; ++i)
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//{
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// printf("%g ", m_bodies[i]->GetLinearVelocity().y);
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//}
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//printf("\n");
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}
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static
Test
*
Create
()
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{
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return
new
CircleStack
;
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}
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b2Body
*
m_bodies
[
e_count
];
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};
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static
int
testIndex
=
RegisterTest
(
"Stacking"
,
"Circles"
,
CircleStack::Create
);
b2Body::CreateFixture
b2Fixture * CreateFixture(const b2FixtureDef *def)
Definition:
b2_body.cpp:165
CircleStack::CircleStack
CircleStack()
Definition:
circle_stack.cpp:34
f
f
b2BodyDef
Definition:
b2_body.h:52
CircleStack::Create
static Test * Create()
Definition:
circle_stack.cpp:81
Test
Definition:
test.h:80
b2CircleShape
A solid circle shape.
Definition:
b2_circle_shape.h:30
b2Vec2
A 2D column vector.
Definition:
b2_math.h:41
int32
signed int int32
Definition:
b2_types.h:28
b2EdgeShape::SetTwoSided
void SetTwoSided(const b2Vec2 &v1, const b2Vec2 &v2)
Set this as an isolated edge. Collision is two-sided.
Definition:
b2_edge_shape.cpp:36
b2BodyDef::type
b2BodyType type
Definition:
b2_body.h:74
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2_body.h:128
b2Shape::m_radius
float m_radius
Definition:
b2_shape.h:102
b2Body::SetLinearVelocity
void SetLinearVelocity(const b2Vec2 &v)
Definition:
b2_body.h:504
CircleStack::e_count
Definition:
circle_stack.cpp:31
CircleStack::m_bodies
b2Body * m_bodies[e_count]
Definition:
circle_stack.cpp:86
b2Vec2::Set
void Set(float x_, float y_)
Set this vector to some specified coordinates.
Definition:
b2_math.h:53
testIndex
static int testIndex
Definition:
circle_stack.cpp:89
Settings
Definition:
settings.h:25
Test::m_world
b2World * m_world
Definition:
test.h:128
b2BodyDef::position
b2Vec2 position
Definition:
b2_body.h:78
b2EdgeShape
Definition:
b2_edge_shape.h:32
CircleStack::Step
void Step(Settings &settings) override
Definition:
circle_stack.cpp:64
RegisterTest
int RegisterTest(const char *category, const char *name, TestCreateFcn *fcn)
Definition:
test.cpp:458
CircleStack
Definition:
circle_stack.cpp:25
Test::Step
virtual void Step(Settings &settings)
Definition:
test.cpp:278
b2World::CreateBody
b2Body * CreateBody(const b2BodyDef *def)
Definition:
b2_world.cpp:115
b2_dynamicBody
Definition:
b2_body.h:47
mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:19