#include <box2d/b2_body.h>
#include <box2d/b2_world.h>
#include <mrpt/core/bits_math.h>
#include <mrpt/core/format.h>
#include <mrpt/gui/CDisplayWindowGUI.h>
#include <mrpt/img/CImage.h>
#include <mrpt/img/TColor.h>
#include <mrpt/math/TPoint3D.h>
#include <mrpt/obs/CObservation.h>
#include <mrpt/obs/CObservationImage.h>
#include <mrpt/obs/obs_frwds.h>
#include <mrpt/system/COutputLogger.h>
#include <mrpt/system/CTicTac.h>
#include <mrpt/system/CTimeLogger.h>
#include <mvsim/Block.h>
#include <mvsim/Comms/Client.h>
#include <mvsim/RemoteResourcesManager.h>
#include <mvsim/TParameterDefinitions.h>
#include <mvsim/VehicleBase.h>
#include <mvsim/WorldElements/WorldElementBase.h>
#include <functional>
#include <list>
#include <map>
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