#include <nav_msgs/OccupancyGrid.h>
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
#include <opencv2/core/utility.hpp>
#include <opencv2/imgcodecs.hpp>
#include <random>
Go to the source code of this file.
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| static bool | consistentData (const nav_msgs::OccupancyGrid &grid) |
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| static bool | isIdentity (const geometry_msgs::Transform &transform) |
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| static bool | isIdentity (const geometry_msgs::Quaternion &rotation) |
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| nav_msgs::OccupancyGridConstPtr | loadMap (const std::string &filename) |
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| template<typename InputIt > |
| std::vector< nav_msgs::OccupancyGridConstPtr > | loadMaps (InputIt filenames_begin, InputIt filenames_end) |
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| static bool | operator== (const nav_msgs::OccupancyGrid &grid1, const nav_msgs::OccupancyGrid &grid2) |
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| std::tuple< double, double, double > | randomAngleTxTy () |
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| geometry_msgs::Transform | randomTransform () |
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| cv::Mat | randomTransformMatrix () |
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| void | saveMap (const std::string &filename, const nav_msgs::OccupancyGridConstPtr &map) |
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◆ consistentData()
| static bool consistentData |
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const nav_msgs::OccupancyGrid & |
grid | ) |
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inlinestatic |
◆ isIdentity() [1/2]
| static bool isIdentity |
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const geometry_msgs::Transform & |
transform | ) |
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inlinestatic |
◆ isIdentity() [2/2]
| static bool isIdentity |
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const geometry_msgs::Quaternion & |
rotation | ) |
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inlinestatic |
◆ loadMap()
| nav_msgs::OccupancyGridConstPtr loadMap |
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const std::string & |
filename | ) |
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◆ loadMaps()
template<typename InputIt >
| std::vector<nav_msgs::OccupancyGridConstPtr> loadMaps |
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InputIt |
filenames_begin, |
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InputIt |
filenames_end |
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) |
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◆ operator==()
| static bool operator== |
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const nav_msgs::OccupancyGrid & |
grid1, |
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const nav_msgs::OccupancyGrid & |
grid2 |
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) |
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inlinestatic |
◆ randomAngleTxTy()
| std::tuple< double, double, double > randomAngleTxTy |
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◆ randomTransform()
| geometry_msgs::Transform randomTransform |
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◆ randomTransformMatrix()
| cv::Mat randomTransformMatrix |
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◆ saveMap()
| void saveMap |
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const std::string & |
filename, |
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const nav_msgs::OccupancyGridConstPtr & |
map |
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) |
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◆ resolution
| const float resolution = 0.05f |