line2d.cpp
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35 
37 
38 namespace jsk_footstep_planner
39 {
40  Line2D::Line2D(const Eigen::Vector3f& p, const Eigen::Vector3f& q):
41  u_(p[0], p[1]), v_(q[0], q[1])
42  {
43  }
44 
46  {
47  const float d = ((v_[0] - u_[0]) * (other.v_[1] - other.u_[1])
48  - (v_[1] - u_[1]) * (other.v_[0] - other.u_[0]));
49  if (d == 0) { // parallel
50  return false;
51  }
52  const float u = ((other.u_[0] - u_[0])*(other.v_[1] - other.u_[1])
53  - (other.u_[1] - u_[1])*(other.v_[0] - other.u_[0]))/d;
54  const float v = ((other.u_[0] - u_[0])*(v_[1] - u_[1])
55  - (other.u_[1] - u_[1])*(v_[0] - u_[0]))/d;
56  if (u < 0.0 || u > 1.0) {
57  return false;
58  }
59  if (v < 0.0 || v > 1.0) {
60  return false;
61  }
62  return true;
63  }
64 }
65 
d
virtual bool isCrossing(Line2D &other)
Definition: line2d.cpp:45
Eigen::Vector2f u_
Definition: line2d.h:52
Line2D(const Eigen::Vector3f &p, const Eigen::Vector3f &q)
Definition: line2d.cpp:40
Eigen::Vector2f v_
Definition: line2d.h:53
GLfloat v[8][3]


jsk_footstep_planner
Author(s): Ryohei Ueda
autogenerated on Sun May 28 2023 03:03:19