34 ActionPrimitive (name, nFingerInvolved, maxStoredActionStates, type) { }
Virtual class, Base of all the primitive actions. It has some implemented functions that a derived cl...
Type
Enum useful to discriminate each primitive action when, for example, we want to parse a file if you ...
ActionPinchGeneric(std::string name, ActionPrimitive::Type type)
const unsigned int maxStoredActionStates
std::set< std::string > fingersInvolved
std::set< std::string > getKeyElements() const override
Necessary method to know the key used by the maps which store all the Actions of one type...