reactive_sequence.cpp
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1 /* Copyright (C) 2020 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
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10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
18 {
19  size_t success_count = 0;
20  size_t running_count = 0;
21 
22  for (size_t index = 0; index < childrenCount(); index++)
23  {
24  TreeNode* current_child_node = children_nodes_[index];
25  const NodeStatus child_status = current_child_node->executeTick();
26 
27  switch (child_status)
28  {
29  case NodeStatus::RUNNING: {
30  running_count++;
31 
32  for (size_t i = index + 1; i < childrenCount(); i++)
33  {
34  haltChild(i);
35  }
36  return NodeStatus::RUNNING;
37  }
38 
39  case NodeStatus::FAILURE: {
40  resetChildren();
41  return NodeStatus::FAILURE;
42  }
43  case NodeStatus::SUCCESS: {
44  success_count++;
45  }
46  break;
47 
48  case NodeStatus::IDLE: {
49  throw LogicError("A child node must never return IDLE");
50  }
51  } // end switch
52  } //end for
53 
54  if (success_count == childrenCount())
55  {
56  resetChildren();
57  return NodeStatus::SUCCESS;
58  }
59  return NodeStatus::RUNNING;
60 }
61 
62 } // namespace BT
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
size_t childrenCount() const
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:55
void haltChild(size_t i)
NodeStatus
Definition: basic_types.h:35
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:32


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Mon Jul 3 2023 02:50:14