void resetStatus()
Equivalent to setStatus(NodeStatus::IDLE)
const TreeNode * child(size_t index) const
std::vector< TreeNode * > children_nodes_
ControlNode(const std::string &name, const NodeConfiguration &config)
virtual void halt() override
size_t childrenCount() const
NodeStatus status() const
Abstract base class for Behavior Tree Nodes.
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
void haltChildren()
same as resetChildren()
const std::vector< TreeNode * > & children() const