reactive_fallback.cpp
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1 /* Copyright (C) 2020 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
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10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
18 {
19  size_t failure_count = 0;
20 
21  for (size_t index = 0; index < childrenCount(); index++)
22  {
23  TreeNode* current_child_node = children_nodes_[index];
24  const NodeStatus child_status = current_child_node->executeTick();
25 
26  switch (child_status)
27  {
28  case NodeStatus::RUNNING: {
29  for (size_t i = index + 1; i < childrenCount(); i++)
30  {
31  haltChild(i);
32  }
33  return NodeStatus::RUNNING;
34  }
35 
36  case NodeStatus::FAILURE: {
37  failure_count++;
38  }
39  break;
40 
41  case NodeStatus::SUCCESS: {
42  resetChildren();
43  return NodeStatus::SUCCESS;
44  }
45 
46  case NodeStatus::IDLE: {
47  throw LogicError("A child node must never return IDLE");
48  }
49  } // end switch
50  } //end for
51 
52  if (failure_count == childrenCount())
53  {
54  resetChildren();
55  return NodeStatus::FAILURE;
56  }
57 
58  return NodeStatus::RUNNING;
59 }
60 
61 } // namespace BT
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
size_t childrenCount() const
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:55
void haltChild(size_t i)
NodeStatus
Definition: basic_types.h:35
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:32


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Mon Jul 3 2023 02:50:14