failed_view_controller.h
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29 #ifndef FAILED_VIEW_CONTROLLER_H
30 #define FAILED_VIEW_CONTROLLER_H
31 
32 #include "view_controller.h"
33 
34 namespace rviz
35 {
36 
48 {
49 public:
50  FailedViewController( const QString& desired_class_id, const QString& error_message );
51 
52  virtual QString getDescription() const;
53 
54  virtual void onActivate();
55 
56  virtual int processMouseEvent( ViewportMouseEvent& event ) { return 0; }
57 
60  virtual void load( const Config& config );
61 
63  virtual void save( Config config ) const;
64 
65  virtual void lookAt( const Ogre::Vector3& point ) {}
66  virtual void reset() {}
67 
68 private:
70  QString error_message_;
71 };
72 
73 } // end namespace rviz
74 
75 #endif // FAILED_VIEW_CONTROLLER_H
virtual QString getDescription() const
Return the description.
config
virtual void load(const Config &config)
Store the given Config data for later, so we can return it with save() when someone writes this back ...
Configuration data storage class.
Definition: config.h:125
virtual int processMouseEvent(ViewportMouseEvent &event)
FailedViewController(const QString &desired_class_id, const QString &error_message)
A FailedViewController instance represents a ViewController class we tried and failed to instantiate...
virtual void lookAt(const Ogre::Vector3 &point)
This should be implemented in each subclass to aim the camera at the given point in space (relative t...
virtual void onActivate()
called by activate().
virtual void save(Config config) const
Write into config data equivalent to the last config sent to load().


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat Apr 27 2019 02:33:41