#include <texture.h>
Definition at line 26 of file texture.h.
tango_gl::Texture::Texture |
( |
const char * |
file_path | ) |
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tango_gl::Texture::Texture |
( |
const Texture & |
other | ) |
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delete |
tango_gl::Texture::~Texture |
( |
| ) |
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GLuint tango_gl::Texture::GetTextureID |
( |
| ) |
const |
bool tango_gl::Texture::LoadFromPNG |
( |
const char * |
file_path | ) |
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int tango_gl::Texture::bit_depth_ |
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private |
char* tango_gl::Texture::byte_data_ |
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private |
int tango_gl::Texture::color_type_ |
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private |
png_uint_32 tango_gl::Texture::height_ |
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private |
GLuint tango_gl::Texture::texture_id_ |
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private |
png_uint_32 tango_gl::Texture::width_ |
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private |
The documentation for this class was generated from the following files: