#include <texture_mapping.hpp>
|
| FaceInfo (float d, float a, float edge, bool facingCam, const pcl::PointXY &uv1, const pcl::PointXY &uv2, const pcl::PointXY &uv3, const pcl::PointXY ¢er) |
|
Definition at line 1012 of file texture_mapping.hpp.
FaceInfo::FaceInfo |
( |
float |
d, |
|
|
float |
a, |
|
|
float |
edge, |
|
|
bool |
facingCam, |
|
|
const pcl::PointXY & |
uv1, |
|
|
const pcl::PointXY & |
uv2, |
|
|
const pcl::PointXY & |
uv3, |
|
|
const pcl::PointXY & |
center |
|
) |
| |
|
inline |
bool FaceInfo::facingTheCam |
float FaceInfo::longestEdgeSqrd |
pcl::PointXY FaceInfo::uv_center |
pcl::PointXY FaceInfo::uv_coord1 |
pcl::PointXY FaceInfo::uv_coord2 |
pcl::PointXY FaceInfo::uv_coord3 |
The documentation for this class was generated from the following file: