28 #ifndef BOUNDING_BOX_DRAWABLE_H_ 29 #define BOUNDING_BOX_DRAWABLE_H_ 131 #endif // TANGO_GL_LINE_H_ GLM_FUNC_DECL genType min(genType const &x, genType const &y)
Line(float line_width, GLenum render_mode)
GLM_FUNC_DECL genType max(genType const &x, genType const &y)
std::vector< glm::vec3 > vec_vertices_
void updateVertices(const pcl::PointXYZ &min, const pcl::PointXYZ &max)