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tango-gl
include
tango-gl
bounding_box.h
Go to the documentation of this file.
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/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TANGO_GL_BOUNDING_BOX_H_
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#define TANGO_GL_BOUNDING_BOX_H_
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#include <vector>
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#include "
tango-gl/segment.h
"
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#include "
tango-gl/util.h
"
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namespace
tango_gl
{
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class
BoundingBox
{
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public
:
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BoundingBox
()
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:
bounding_min_
(
glm
::
vec3
(0, 0, 0)),
bounding_max_
(
glm
::
vec3
(0, 0, 0)) {}
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BoundingBox
(
const
std::vector<float>&
vertices
);
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BoundingBox
(
const
glm::vec3
&
min
,
const
glm::vec3
&
max
)
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:
bounding_min_
(min),
bounding_max_
(max) {}
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bool
IsIntersecting
(
const
Segment
& segment,
const
glm::quat
&
rotation
,
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const
glm::mat4
& transformation);
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private
:
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// Axis-aligned bounding box minimum and maximum point.
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glm::vec3
bounding_min_
;
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glm::vec3
bounding_max_
;
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};
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}
// namespace tango_gl
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#endif // TANGO_GL_BOUNDING_BOX_H_
util.h
tango_gl::BoundingBox::bounding_max_
glm::vec3 bounding_max_
Definition:
bounding_box.h:39
tango_gl::BoundingBox::BoundingBox
BoundingBox(const glm::vec3 &min, const glm::vec3 &max)
Definition:
bounding_box.h:31
glm::vec3
highp_vec3 vec3
Definition:
type_vec.hpp:392
glm::min
GLM_FUNC_DECL genType min(genType const &x, genType const &y)
glm
Definition:
_literals.hpp:31
tango_gl::vertices
static const float vertices[]
Definition:
quad.cpp:39
tango_gl::BoundingBox::BoundingBox
BoundingBox()
Definition:
bounding_box.h:28
segment.h
tango_gl::BoundingBox
Definition:
bounding_box.h:26
tango_gl
Definition:
axis.cpp:20
tango_gl::BoundingBox::IsIntersecting
bool IsIntersecting(const Segment &segment, const glm::quat &rotation, const glm::mat4 &transformation)
Definition:
bounding_box.cpp:20
glm::detail::tquat
Definition:
fwd.hpp:41
glm::detail::tvec3
Definition:
type_mat.hpp:37
glm::rotation
GLM_FUNC_DECL detail::tquat< T, P > rotation(detail::tvec3< T, P > const &orig, detail::tvec3< T, P > const &dest)
tango_gl::BoundingBox::bounding_min_
glm::vec3 bounding_min_
Definition:
bounding_box.h:38
glm::max
GLM_FUNC_DECL genType max(genType const &x, genType const &y)
tango_gl::Segment
Definition:
segment.h:23
glm::detail::tmat4x4
Definition:
type_mat.hpp:47
rtabmap
Author(s): Mathieu Labbe
autogenerated on Wed Jun 5 2019 22:41:30