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guilib
include
rtabmap
gui
TexturingState.h
Go to the documentation of this file.
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/*
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Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef RTABMAP_TEXTURINGSTATE_H_
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#define RTABMAP_TEXTURINGSTATE_H_
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#include "
rtabmap/gui/ProgressDialog.h
"
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#include "
rtabmap/core/ProgressState.h
"
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#include <QApplication>
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namespace
rtabmap
{
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class
TexturingState
:
public
QObject,
public
ProgressState
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{
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Q_OBJECT
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public
:
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TexturingState
(
ProgressDialog
* dialog,
bool
incrementOnMsgReceived):
dialog_
(dialog)
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{
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_increment
= incrementOnMsgReceived;
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connect(
dialog_
, SIGNAL(canceled()),
this
, SLOT(
cancel
()));
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}
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virtual
~TexturingState
() {}
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virtual
bool
callback
(
const
std::string & msg)
const
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{
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if
(!msg.empty())
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{
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dialog_
->
appendText
(msg.c_str());
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if
(
_increment
)
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{
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dialog_
->
incrementStep
();
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}
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}
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QApplication::processEvents();
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if
(!
isCanceled
())
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{
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return
ProgressState::callback
(msg);
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}
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return
false
;
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}
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public
Q_SLOTS:
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void
cancel
()
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{
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setCanceled
(
true
);
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}
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private
:
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ProgressDialog
*
dialog_
;
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bool
_increment
;
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};
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}
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#endif
/* GUILIB_SRC_TEXTURINGSTATE_H_ */
rtabmap::TexturingState::TexturingState
TexturingState(ProgressDialog *dialog, bool incrementOnMsgReceived)
Definition:
TexturingState.h:43
rtabmap::ProgressDialog::incrementStep
void incrementStep(int steps=1)
Definition:
ProgressDialog.cpp:138
rtabmap::TexturingState::dialog_
ProgressDialog * dialog_
Definition:
TexturingState.h:74
ProgressState.h
rtabmap::TexturingState::callback
virtual bool callback(const std::string &msg) const
Definition:
TexturingState.h:49
rtabmap::TexturingState::_increment
bool _increment
Definition:
TexturingState.h:75
rtabmap::TexturingState::cancel
void cancel()
Definition:
TexturingState.h:68
rtabmap
Definition:
CameraTango.cpp:37
rtabmap::TexturingState::~TexturingState
virtual ~TexturingState()
Definition:
TexturingState.h:48
rtabmap::ProgressState::callback
virtual bool callback(const std::string &msg) const
Definition:
ProgressState.h:39
ProgressDialog.h
rtabmap::TexturingState
Definition:
TexturingState.h:38
rtabmap::ProgressState
Definition:
ProgressState.h:35
rtabmap::ProgressDialog
Definition:
ProgressDialog.h:43
rtabmap::ProgressState::isCanceled
bool isCanceled() const
Definition:
ProgressState.h:51
rtabmap::ProgressDialog::appendText
void appendText(const QString &text, const QColor &color=Qt::black)
Definition:
ProgressDialog.cpp:102
rtabmap::ProgressState::setCanceled
void setCanceled(bool canceled)
Definition:
ProgressState.h:47
rtabmap
Author(s): Mathieu Labbe
autogenerated on Wed Jun 5 2019 22:43:40