Classes | Namespaces | Macros | Typedefs | Enumerations | Functions
Opcode.h File Reference
#include "OPC_IceHook.h"
#include "OPC_Settings.h"
#include "OPC_Common.h"
#include "OPC_MeshInterface.h"
#include "OPC_TreeBuilders.h"
#include "OPC_AABBTree.h"
#include "OPC_OptimizedTree.h"
#include "OPC_BaseModel.h"
#include "OPC_Model.h"
#include "OPC_HybridModel.h"
#include "OPC_Collider.h"
#include "OPC_VolumeCollider.h"
#include "OPC_TreeCollider.h"
#include "OPC_RayCollider.h"
#include "OPC_SphereCollider.h"
#include "OPC_PlanesCollider.h"
#include "OPC_Picking.h"
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Classes

class  Opcode::AABBCollisionNode
 
class  Opcode::AABBCollisionTree
 
class  Opcode::AABBNoLeafNode
 
class  Opcode::AABBNoLeafTree
 
class  Opcode::AABBOptimizedTree
 
class  Opcode::AABBQuantizedNode
 
class  Opcode::AABBQuantizedNoLeafNode
 
class  Opcode::AABBQuantizedNoLeafTree
 
class  Opcode::AABBQuantizedTree
 
class  Opcode::AABBTree
 
class  Opcode::AABBTreeBuilder
 
class  Opcode::AABBTreeCollider
 
class  Opcode::AABBTreeNode
 
class  Opcode::AABBTreeOfAABBsBuilder
 
class  Opcode::AABBTreeOfTrianglesBuilder
 
class  Opcode::AABBTreeOfVerticesBuilder
 
class  Opcode::BaseModel
 
struct  Opcode::BuildSettings
 Simple wrapper around build-related settings [Opcode 1.3]. More...
 
struct  Opcode::BVTCache
 
class  Opcode::Collider
 
class  Opcode::CollisionAABB
 
class  Opcode::CollisionFace
 
class  Opcode::CollisionFaces
 
class  Opcode::HybridModel
 
class  Opcode::HybridPlanesCollider
 
class  Opcode::HybridSphereCollider
 
struct  Opcode::LeafTriangles
 Leaf descriptor. More...
 
class  Opcode::MeshInterface
 
class  Opcode::Model
 
struct  Opcode::OPCODECREATE
 Model creation structure. More...
 
struct  Opcode::PlanesCache
 
class  Opcode::PlanesCollider
 
class  Opcode::QuantizedAABB
 
class  Opcode::RayCollider
 
struct  Opcode::SphereCache
 
class  Opcode::SphereCollider
 
struct  Opcode::VertexPointers
 
struct  Opcode::VolumeCache
 
class  Opcode::VolumeCollider
 

Namespaces

 hrp
 
 Opcode
 

Macros

#define __int64   long long int
 
#define __stdcall   /* */
 
#define OPCODE_API
 

Typedefs

typedef void(* Opcode::CullingCallback) (udword nb_primitives, udword *node_primitives, BOOL need_clipping, void *user_data)
 
typedef CullMode(* Opcode::CullModeCallback) (udword triangle_index, void *user_data)
 
typedef bool(* Opcode::GenericWalkingCallback) (const void *current, void *user_data)
 
typedef void(* Opcode::HitCallback) (const CollisionFace &hit, void *user_data)
 
typedef bool(* Opcode::WalkingCallback) (const AABBTreeNode *current, udword depth, void *user_data)
 

Enumerations

enum  Opcode::CollisionFlag {
  Opcode::OPC_FIRST_CONTACT = (1<<0), Opcode::OPC_TEMPORAL_COHERENCE = (1<<1), Opcode::OPC_CONTACT = (1<<2), Opcode::OPC_TEMPORAL_HIT = (1<<3),
  Opcode::OPC_NO_PRIMITIVE_TESTS = (1<<4), Opcode::OPC_CONTACT_FOUND = OPC_FIRST_CONTACT | OPC_CONTACT, Opcode::OPC_TEMPORAL_CONTACT = OPC_TEMPORAL_HIT | OPC_CONTACT, Opcode::OPC_FORCE_DWORD = 0x7fffffff
}
 
enum  Opcode::CullMode { Opcode::CULLMODE_NONE = 0, Opcode::CULLMODE_CW = 1, Opcode::CULLMODE_CCW = 2 }
 
enum  Opcode::ModelFlag { Opcode::OPC_QUANTIZED = (1<<0), Opcode::OPC_NO_LEAF = (1<<1), Opcode::OPC_SINGLE_NODE = (1<<2) }
 
enum  Opcode::SplittingRules {
  Opcode::SPLIT_LARGEST_AXIS = (1<<0), Opcode::SPLIT_SPLATTER_POINTS = (1<<1), Opcode::SPLIT_BEST_AXIS = (1<<2), Opcode::SPLIT_BALANCED = (1<<3),
  Opcode::SPLIT_FIFTY = (1<<4), Opcode::SPLIT_GEOM_CENTER = (1<<5), Opcode::SPLIT_FORCE_DWORD = 0x7fffffff
}
 Tree splitting rules. More...
 

Functions

FUNCTION OPCODE_API bool Opcode::CloseOpcode ()
 
FUNCTION OPCODE_API bool Opcode::InitOpcode ()
 
OPCODE_API bool Opcode::Picking (CollisionFace &picked_face, const Ray &world_ray, const Model &model, const Matrix4x4 *world, float min_dist, float max_dist, const Point &view_point, CullModeCallback callback, void *user_data)
 
OPCODE_API bool Opcode::SetupAllHits (RayCollider &collider, CollisionFaces &contacts)
 
OPCODE_API bool Opcode::SetupClosestHit (RayCollider &collider, CollisionFace &closest_contact)
 
OPCODE_API bool Opcode::SetupInOutTest (RayCollider &collider)
 
OPCODE_API bool Opcode::SetupShadowFeeler (RayCollider &collider)
 
inline_ void Opcode::TransformPoint (Point &dest, const Point &source, const Matrix3x3 &rot, const Point &trans)
 Quickly rotates & translates a vector. More...
 

Detailed Description

Main file for Opcode.dll.

Author
Pierre Terdiman
Date
March, 20, 2001

Definition in file Opcode.h.

Macro Definition Documentation

#define __int64   long long int

Definition at line 38 of file Opcode.h.

#define __stdcall   /* */

Definition at line 39 of file Opcode.h.

#define OPCODE_API

Definition at line 68 of file Opcode.h.



openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat Apr 13 2019 02:14:27