OcTree.h
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2  * OctoMap - An Efficient Probabilistic 3D Mapping Framework Based on Octrees
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33 
34 #ifndef OCTOMAP_OCTREE_H
35 #define OCTOMAP_OCTREE_H
36 
37 
38 #include "OccupancyOcTreeBase.h"
39 #include "OcTreeNode.h"
40 #include "ScanGraph.h"
41 
42 namespace octomap {
43 
49  class OcTree : public OccupancyOcTreeBase <OcTreeNode> {
50 
51  public:
53  OcTree(double resolution);
54 
60  OcTree(std::string _filename);
61 
62  virtual ~OcTree(){};
63 
66  OcTree* create() const {return new OcTree(resolution); }
67 
68  std::string getTreeType() const {return "OcTree";}
69 
70 
71  protected:
80  public:
82  OcTree* tree = new OcTree(0.1);
83  tree->clearKeyRays();
85  }
86 
92  void ensureLinking() {};
93  };
94 
97  };
98 
99 } // end namespace
100 
101 #endif
static void registerTreeType(AbstractOcTree *tree)
std::string getTreeType() const
returns actual class name as string for identification
Definition: OcTree.h:68
OcTree * create() const
Definition: OcTree.h:66
virtual ~OcTree()
Definition: OcTree.h:62
OcTree(double resolution)
Default constructor, sets resolution of leafs.
Definition: OcTree.cpp:39
static StaticMemberInitializer ocTreeMemberInit
to ensure static initialization (only once)
Definition: OcTree.h:96


octomap
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Wed Jun 5 2019 19:26:27