#include <b2PolygonAndCircleContact.h>
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enum | {
e_islandFlag = 0x0001,
e_touchingFlag = 0x0002,
e_enabledFlag = 0x0004,
e_filterFlag = 0x0008,
e_bulletHitFlag = 0x0010,
e_toiFlag = 0x0020
} |
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| b2Contact () |
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| b2Contact (b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB) |
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void | FlagForFiltering () |
| Flag this contact for filtering. Filtering will occur the next time step. More...
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void | Update (b2ContactListener *listener) |
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virtual | ~b2Contact () |
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static void | AddType (b2ContactCreateFcn *createFcn, b2ContactDestroyFcn *destroyFcn, b2Shape::Type typeA, b2Shape::Type typeB) |
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static b2Contact * | Create (b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator) |
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static void | Destroy (b2Contact *contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator *allocator) |
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static void | Destroy (b2Contact *contact, b2BlockAllocator *allocator) |
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static void | InitializeRegisters () |
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b2Fixture * | m_fixtureA |
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b2Fixture * | m_fixtureB |
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uint32 | m_flags |
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float32 | m_friction |
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int32 | m_indexA |
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int32 | m_indexB |
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b2Manifold | m_manifold |
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b2Contact * | m_next |
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b2ContactEdge | m_nodeA |
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b2ContactEdge | m_nodeB |
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b2Contact * | m_prev |
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float32 | m_restitution |
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float32 | m_tangentSpeed |
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float32 | m_toi |
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int32 | m_toiCount |
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static bool | s_initialized = false |
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static b2ContactRegister | s_registers [b2Shape::e_typeCount][b2Shape::e_typeCount] |
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Definition at line 26 of file b2PolygonAndCircleContact.h.
b2PolygonAndCircleContact::b2PolygonAndCircleContact |
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b2Fixture * |
fixtureA, |
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b2Fixture * |
fixtureB |
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) |
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b2PolygonAndCircleContact::~b2PolygonAndCircleContact |
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inline |
The documentation for this class was generated from the following files: