b2PolygonAndCircleContact.cpp
Go to the documentation of this file.
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
22 
23 #include <new>
24 
26 {
27  void* mem = allocator->Allocate(sizeof(b2PolygonAndCircleContact));
28  return new (mem) b2PolygonAndCircleContact(fixtureA, fixtureB);
29 }
30 
32 {
33  ((b2PolygonAndCircleContact*)contact)->~b2PolygonAndCircleContact();
34  allocator->Free(contact, sizeof(b2PolygonAndCircleContact));
35 }
36 
38 : b2Contact(fixtureA, 0, fixtureB, 0)
39 {
42 }
43 
45 {
46  b2CollidePolygonAndCircle( manifold,
49 }
b2Fixture * m_fixtureB
Definition: b2Contact.h:206
b2Shape::Type GetType() const
Definition: b2Fixture.h:238
b2Fixture * m_fixtureA
Definition: b2Contact.h:205
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
A circle shape.
Definition: b2CircleShape.h:25
signed int int32
Definition: b2Settings.h:31
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
void b2CollidePolygonAndCircle(b2Manifold *manifold, const b2PolygonShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between a polygon and a circle.
#define b2Assert(A)
Definition: b2Settings.h:27
b2Shape * GetShape()
Definition: b2Fixture.h:243
b2PolygonAndCircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)


mvsim
Author(s):
autogenerated on Thu Jun 6 2019 19:36:40