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b2Island.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_ISLAND_H
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#define B2_ISLAND_H
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#include <
Box2D/Common/b2Math.h
>
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#include <
Box2D/Dynamics/b2Body.h
>
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#include <
Box2D/Dynamics/b2TimeStep.h
>
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class
b2Contact
;
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class
b2Joint
;
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class
b2StackAllocator
;
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class
b2ContactListener
;
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struct
b2ContactVelocityConstraint
;
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struct
b2Profile
;
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class
b2Island
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{
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public
:
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b2Island
(
int32
bodyCapacity,
int32
contactCapacity,
int32
jointCapacity,
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b2StackAllocator
* allocator,
b2ContactListener
* listener);
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~b2Island
();
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void
Clear
()
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{
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m_bodyCount
= 0;
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m_contactCount
= 0;
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m_jointCount
= 0;
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}
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void
Solve
(
b2Profile
* profile,
const
b2TimeStep
&
step
,
const
b2Vec2
& gravity,
bool
allowSleep);
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void
SolveTOI
(
const
b2TimeStep
& subStep,
int32
toiIndexA,
int32
toiIndexB);
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void
Add
(
b2Body
* body)
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{
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b2Assert
(
m_bodyCount
<
m_bodyCapacity
);
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body->
m_islandIndex
=
m_bodyCount
;
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m_bodies
[
m_bodyCount
] = body;
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++
m_bodyCount
;
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}
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void
Add
(
b2Contact
* contact)
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{
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b2Assert
(
m_contactCount
<
m_contactCapacity
);
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m_contacts
[
m_contactCount
++] = contact;
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}
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void
Add
(
b2Joint
* joint)
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{
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b2Assert
(
m_jointCount
<
m_jointCapacity
);
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m_joints
[
m_jointCount
++] = joint;
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}
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void
Report
(
const
b2ContactVelocityConstraint
* constraints);
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b2StackAllocator
*
m_allocator
;
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b2ContactListener
*
m_listener
;
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b2Body
**
m_bodies
;
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b2Contact
**
m_contacts
;
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b2Joint
**
m_joints
;
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b2Position
*
m_positions
;
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b2Velocity
*
m_velocities
;
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int32
m_bodyCount
;
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int32
m_jointCount
;
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int32
m_contactCount
;
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int32
m_bodyCapacity
;
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int32
m_contactCapacity
;
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int32
m_jointCapacity
;
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};
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#endif
b2Island
This is an internal class.
Definition:
b2Island.h:34
b2ContactVelocityConstraint
Definition:
b2ContactSolver.h:42
b2Body::m_islandIndex
int32 m_islandIndex
Definition:
b2Body.h:434
b2Body.h
b2Velocity
This is an internal structure.
Definition:
b2TimeStep.h:56
b2Island::m_positions
b2Position * m_positions
Definition:
b2Island.h:81
b2Math.h
b2Island::m_listener
b2ContactListener * m_listener
Definition:
b2Island.h:75
b2Island::Add
void Add(b2Joint *joint)
Definition:
b2Island.h:66
b2Island::m_jointCount
int32 m_jointCount
Definition:
b2Island.h:85
b2Island::Report
void Report(const b2ContactVelocityConstraint *constraints)
Definition:
b2Island.cpp:516
b2TimeStep
This is an internal structure.
Definition:
b2TimeStep.h:38
b2Contact
Definition:
b2Contact.h:77
b2Island::m_contactCapacity
int32 m_contactCapacity
Definition:
b2Island.h:89
b2Vec2
A 2D column vector.
Definition:
b2Math.h:53
b2Island::SolveTOI
void SolveTOI(const b2TimeStep &subStep, int32 toiIndexA, int32 toiIndexB)
Definition:
b2Island.cpp:384
int32
signed int int32
Definition:
b2Settings.h:31
b2Island::m_velocities
b2Velocity * m_velocities
Definition:
b2Island.h:82
b2Island::m_jointCapacity
int32 m_jointCapacity
Definition:
b2Island.h:90
b2Island::m_bodyCount
int32 m_bodyCount
Definition:
b2Island.h:84
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2Body.h:126
b2Island::m_bodies
b2Body ** m_bodies
Definition:
b2Island.h:77
b2Island::m_contacts
b2Contact ** m_contacts
Definition:
b2Island.h:78
b2TimeStep.h
b2Profile
Profiling data. Times are in milliseconds.
Definition:
b2TimeStep.h:25
b2Island::~b2Island
~b2Island()
Definition:
b2Island.cpp:173
b2Island::m_allocator
b2StackAllocator * m_allocator
Definition:
b2Island.h:74
b2StackAllocator
Definition:
b2StackAllocator.h:37
b2Island::b2Island
b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, b2StackAllocator *allocator, b2ContactListener *listener)
Definition:
b2Island.cpp:148
step
unsigned int step
b2Island::Add
void Add(b2Contact *contact)
Definition:
b2Island.h:60
b2Island::Clear
void Clear()
Definition:
b2Island.h:41
b2Assert
#define b2Assert(A)
Definition:
b2Settings.h:27
b2Island::m_joints
b2Joint ** m_joints
Definition:
b2Island.h:79
b2Joint
Definition:
b2Joint.h:103
b2ContactListener
Definition:
b2WorldCallbacks.h:81
b2Island::Solve
void Solve(b2Profile *profile, const b2TimeStep &step, const b2Vec2 &gravity, bool allowSleep)
Definition:
b2Island.cpp:183
b2Island::m_bodyCapacity
int32 m_bodyCapacity
Definition:
b2Island.h:88
b2Position
This is an internal structure.
Definition:
b2TimeStep.h:49
b2Island::m_contactCount
int32 m_contactCount
Definition:
b2Island.h:86
b2Island::Add
void Add(b2Body *body)
Definition:
b2Island.h:52
mvsim
Author(s):
autogenerated on Thu Jun 6 2019 19:36:40