b2EdgeAndCircleContact.cpp
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1 /*
2 * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3 *
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18 
22 
23 #include <new>
24 
26 {
27  void* mem = allocator->Allocate(sizeof(b2EdgeAndCircleContact));
28  return new (mem) b2EdgeAndCircleContact(fixtureA, fixtureB);
29 }
30 
32 {
33  ((b2EdgeAndCircleContact*)contact)->~b2EdgeAndCircleContact();
34  allocator->Free(contact, sizeof(b2EdgeAndCircleContact));
35 }
36 
38 : b2Contact(fixtureA, 0, fixtureB, 0)
39 {
42 }
43 
44 void b2EdgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
45 {
46  b2CollideEdgeAndCircle( manifold,
49 }
b2Fixture * m_fixtureB
Definition: b2Contact.h:206
b2Shape::Type GetType() const
Definition: b2Fixture.h:238
b2Fixture * m_fixtureA
Definition: b2Contact.h:205
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
void b2CollideEdgeAndCircle(b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between an edge and a circle.
A circle shape.
Definition: b2CircleShape.h:25
signed int int32
Definition: b2Settings.h:31
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
#define b2Assert(A)
Definition: b2Settings.h:27
b2Shape * GetShape()
Definition: b2Fixture.h:243
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
b2EdgeAndCircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)


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autogenerated on Thu Jun 6 2019 19:36:40