This is the complete list of members for collision_detection::CollisionWorldFCL, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldFCL | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldFCL | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | virtual |
checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | protected |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldFCL | virtual |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | virtual |
checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | protected |
CollisionWorld() | collision_detection::CollisionWorld | |
CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | explicit |
CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorldFCL() | collision_detection::CollisionWorldFCL | |
CollisionWorldFCL(const WorldPtr &world) | collision_detection::CollisionWorldFCL | explicit |
CollisionWorldFCL(const CollisionWorldFCL &other, const WorldPtr &world) | collision_detection::CollisionWorldFCL | |
constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const | collision_detection::CollisionWorldFCL | protected |
distanceRobot(const DistanceRequest &req, DistanceResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const override | collision_detection::CollisionWorldFCL | virtual |
collision_detection::CollisionWorld::distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, bool verbose=false) const | collision_detection::CollisionWorld | inline |
collision_detection::CollisionWorld::distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorld | inline |
distanceWorld(const DistanceRequest &req, DistanceResult &res, const CollisionWorld &world) const override | collision_detection::CollisionWorldFCL | virtual |
collision_detection::CollisionWorld::distanceWorld(const CollisionWorld &world, bool verbose=false) const | collision_detection::CollisionWorld | inline |
collision_detection::CollisionWorld::distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorld | inline |
fcl_objs_ | collision_detection::CollisionWorldFCL | protected |
getWorld() | collision_detection::CollisionWorld | inline |
getWorld() const | collision_detection::CollisionWorld | inline |
initialize() | collision_detection::CollisionWorldFCL | private |
manager_ | collision_detection::CollisionWorldFCL | protected |
notifyObjectChange(const ObjectConstPtr &obj, World::Action action) | collision_detection::CollisionWorldFCL | private |
ObjectConstPtr typedef | collision_detection::CollisionWorld | |
ObjectPtr typedef | collision_detection::CollisionWorld | |
observer_handle_ | collision_detection::CollisionWorldFCL | private |
setWorld(const WorldPtr &world) | collision_detection::CollisionWorldFCL | virtual |
updateFCLObject(const std::string &id) | collision_detection::CollisionWorldFCL | protected |
~CollisionWorld() | collision_detection::CollisionWorld | inlinevirtual |
~CollisionWorldFCL() | collision_detection::CollisionWorldFCL | virtual |