This is the complete list of members for collision_detection::CollisionWorldDistanceField, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldDistanceField | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldDistanceField | virtual |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | virtual |
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | virtual |
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldDistanceField | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldDistanceField | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | virtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
collision_tolerance_ | collision_detection::CollisionWorldDistanceField | protected |
CollisionWorld() | collision_detection::CollisionWorld | |
CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | explicit |
CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorldDistanceField(Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE) | collision_detection::CollisionWorldDistanceField | |
CollisionWorldDistanceField(const WorldPtr &world, Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE) | collision_detection::CollisionWorldDistanceField | explicit |
CollisionWorldDistanceField(const CollisionWorldDistanceField &other, const WorldPtr &world) | collision_detection::CollisionWorldDistanceField | |
distance_field_cache_entry_ | collision_detection::CollisionWorldDistanceField | protected |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, bool verbose=false) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
distanceRobot(const DistanceRequest &req, DistanceResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
distanceWorld(const CollisionWorld &world, bool verbose=false) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm, bool verbose=false) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
distanceWorld(const DistanceRequest &req, DistanceResult &res, const CollisionWorld &world) const | collision_detection::CollisionWorldDistanceField | inlinevirtual |
generateDistanceFieldCacheEntry() | collision_detection::CollisionWorldDistanceField | protected |
generateEnvironmentDistanceField(bool redo=true) | collision_detection::CollisionWorldDistanceField | |
getAllCollisions(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | |
getCollisionGradients(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | |
getDistanceField() const | collision_detection::CollisionWorldDistanceField | inline |
getEnvironmentCollisions(const CollisionRequest &req, CollisionResult &res, const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | protected |
getEnvironmentProximityGradients(const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const | collision_detection::CollisionWorldDistanceField | protected |
getLastGroupStateRepresentation() const | collision_detection::CollisionWorldDistanceField | inline |
getWorld() | collision_detection::CollisionWorld | inline |
getWorld() const | collision_detection::CollisionWorld | inline |
last_gsr_ | collision_detection::CollisionWorldDistanceField | protected |
max_propogation_distance_ | collision_detection::CollisionWorldDistanceField | protected |
notifyObjectChange(CollisionWorldDistanceField *self, const ObjectConstPtr &obj, World::Action action) | collision_detection::CollisionWorldDistanceField | protectedstatic |
ObjectConstPtr typedef | collision_detection::CollisionWorld | |
ObjectPtr typedef | collision_detection::CollisionWorld | |
observer_handle_ | collision_detection::CollisionWorldDistanceField | protected |
origin_ | collision_detection::CollisionWorldDistanceField | protected |
resolution_ | collision_detection::CollisionWorldDistanceField | protected |
setWorld(const WorldPtr &world) | collision_detection::CollisionWorldDistanceField | virtual |
size_ | collision_detection::CollisionWorldDistanceField | protected |
update_cache_lock_ | collision_detection::CollisionWorldDistanceField | mutableprotected |
updateDistanceObject(const std::string &id, CollisionWorldDistanceField::DistanceFieldCacheEntryPtr &dfce, EigenSTL::vector_Vector3d &add_points, EigenSTL::vector_Vector3d &subtract_points) | collision_detection::CollisionWorldDistanceField | protected |
use_signed_distance_field_ | collision_detection::CollisionWorldDistanceField | protected |
~CollisionWorld() | collision_detection::CollisionWorld | inlinevirtual |
~CollisionWorldDistanceField() | collision_detection::CollisionWorldDistanceField | virtual |