#include <ros/ros.h>
#include <sensor_msgs/PointCloud.h>
#include <costmap_2d/VoxelGrid.h>
#include <voxel_grid/voxel_grid.h>
Go to the source code of this file.
|
int | main (int argc, char **argv) |
|
static void | mapToWorld3D (const unsigned int mx, const unsigned int my, const unsigned int mz, const double origin_x, const double origin_y, const double origin_z, const double x_resolution, const double y_resolution, const double z_resolution, double &wx, double &wy, double &wz) |
|
void | voxelCallback (const ros::Publisher &pub_marked, const ros::Publisher &pub_unknown, const costmap_2d::VoxelGridConstPtr &grid) |
|
int main |
( |
int |
argc, |
|
|
char ** |
argv |
|
) |
| |
static void mapToWorld3D |
( |
const unsigned int |
mx, |
|
|
const unsigned int |
my, |
|
|
const unsigned int |
mz, |
|
|
const double |
origin_x, |
|
|
const double |
origin_y, |
|
|
const double |
origin_z, |
|
|
const double |
x_resolution, |
|
|
const double |
y_resolution, |
|
|
const double |
z_resolution, |
|
|
double & |
wx, |
|
|
double & |
wy, |
|
|
double & |
wz |
|
) |
| |
|
inlinestatic |
float g_colors_a[] = {0.0f, 0.5f, 1.0f} |
float g_colors_b[] = {0.0f, 1.0f, 0.0f} |
float g_colors_g[] = {0.0f, 0.0f, 0.0f} |
float g_colors_r[] = {0.0f, 0.0f, 1.0f} |
costmap_2d
Author(s): Eitan Marder-Eppstein, David V. Lu!!, Dave Hershberger, contradict@gmail.com
autogenerated on Sun Mar 3 2019 03:44:17