sequence_star_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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12 */
13 
15 
16 namespace BT
17 {
18 
19 SequenceStarNode::SequenceStarNode(const std::string& name)
20  : ControlNode::ControlNode(name, {} )
22 {
23  setRegistrationID("SequenceStar");
24 }
25 
27 {
28  const size_t children_count = children_nodes_.size();
29 
31 
32  while (current_child_idx_ < children_count)
33  {
34  TreeNode* current_child_node = children_nodes_[current_child_idx_];
35  const NodeStatus child_status = current_child_node->executeTick();
36 
37  switch (child_status)
38  {
40  {
41  return child_status;
42  }
44  {
45  // DO NOT reset on failure
47  return child_status;
48  }
50  {
52  }
53  break;
54 
55  case NodeStatus::IDLE:
56  {
57  throw LogicError("A child node must never return IDLE");
58  }
59  } // end switch
60  } // end while loop
61 
62  // The entire while loop completed. This means that all the children returned SUCCESS.
63  if (current_child_idx_ == children_count)
64  {
65  haltChildren(0);
67  }
68  return NodeStatus::SUCCESS;
69 }
70 
72 {
75 }
76 
77 }
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
virtual void halt() override
SequenceStarNode(const std::string &name)
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
virtual void halt() override
void haltChildren(unsigned i)
call halt() for all the children in the range [i, childrenCount() )
void setRegistrationID(StringView ID)
Definition: tree_node.h:158
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:35
unsigned int current_child_idx_
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:33
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:40


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:05