#include <functional>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <cstring>
#include <algorithm>
#include <set>
#include "behaviortree_cpp/behavior_tree.h"
Go to the source code of this file.
Classes | |
class | BT::BehaviorTreeFactory |
The BehaviorTreeFactory is used to create instances of a TreeNode at run-time. More... | |
struct | BT::Tree |
Struct used to store a tree. If this object goes out of scope, the tree is destroyed. More... | |
Namespaces | |
BT | |
Macros | |
#define | BT_REGISTER_NODES(factory) static void BT_RegisterNodesFromPlugin(BT::BehaviorTreeFactory& factory) |
Typedefs | |
typedef std::function< std::unique_ptr< TreeNode >const std::string &, const NodeConfiguration &)> | BT::NodeBuilder |
The term "Builder" refers to the Builder Pattern (https://en.wikipedia.org/wiki/Builder_pattern) More... | |
Variables | |
constexpr const char * | BT::PLUGIN_SYMBOL = "BT_RegisterNodesFromPlugin" |
#define BT_REGISTER_NODES | ( | factory | ) | static void BT_RegisterNodesFromPlugin(BT::BehaviorTreeFactory& factory) |
Definition at line 50 of file bt_factory.h.