13 #ifndef DECORATOR_ALWAYS_SUCCESS_NODE_H 14 #define DECORATOR_ALWAYS_SUCCESS_NODE_H const std::string & name() const
void setRegistrationName(const std::string ®istration_name)
registrationName() is set by the BehaviorTreeFactory
ForceSuccessDecorator(const std::string &name)
std::unordered_map< std::string, std::string > NodeParameters
NodeStatus status() const
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
virtual BT::NodeStatus executeTick()
The method that will be executed to invoke tick(); and setStatus();.
void setStatus(NodeStatus new_status)