broadphase_spatialhash-inl.h
Go to the documentation of this file.
1 /*
2  * Software License Agreement (BSD License)
3  *
4  * Copyright (c) 2011-2014, Willow Garage, Inc.
5  * Copyright (c) 2014-2016, Open Source Robotics Foundation
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  *
12  * * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * * Redistributions in binary form must reproduce the above
15  * copyright notice, this list of conditions and the following
16  * disclaimer in the documentation and/or other materials provided
17  * with the distribution.
18  * * Neither the name of Open Source Robotics Foundation nor the names of its
19  * contributors may be used to endorse or promote products derived
20  * from this software without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33  * POSSIBILITY OF SUCH DAMAGE.
34  */
35 
38 #ifndef HPP_FCL_BROADPHASE_BROADPAHSESPATIALHASH_INL_H
39 #define HPP_FCL_BROADPHASE_BROADPAHSESPATIALHASH_INL_H
40 
42 
43 namespace hpp {
44 namespace fcl {
45 
46 //==============================================================================
47 template <typename HashTable>
49  FCL_REAL cell_size, const Vec3f& scene_min, const Vec3f& scene_max,
50  unsigned int default_table_size)
51  : scene_limit(AABB(scene_min, scene_max)),
52  hash_table(new HashTable(detail::SpatialHash(scene_limit, cell_size))) {
53  hash_table->init(default_table_size);
54 }
55 
56 //==============================================================================
57 template <typename HashTable>
59  delete hash_table;
60 }
61 
62 //==============================================================================
63 template <typename HashTable>
65  CollisionObject* obj) {
66  objs.push_back(obj);
67 
68  const AABB& obj_aabb = obj->getAABB();
69  AABB overlap_aabb;
70 
71  if (scene_limit.overlap(obj_aabb, overlap_aabb)) {
72  if (!scene_limit.contain(obj_aabb))
73  objs_partially_penetrating_scene_limit.push_back(obj);
74 
75  hash_table->insert(overlap_aabb, obj);
76  } else {
77  objs_outside_scene_limit.push_back(obj);
78  }
79 
80  obj_aabb_map[obj] = obj_aabb;
81 }
82 
83 //==============================================================================
84 template <typename HashTable>
86  CollisionObject* obj) {
87  objs.remove(obj);
88 
89  const AABB& obj_aabb = obj->getAABB();
90  AABB overlap_aabb;
91 
92  if (scene_limit.overlap(obj_aabb, overlap_aabb)) {
93  if (!scene_limit.contain(obj_aabb))
94  objs_partially_penetrating_scene_limit.remove(obj);
95 
96  hash_table->remove(overlap_aabb, obj);
97  } else {
98  objs_outside_scene_limit.remove(obj);
99  }
100 
101  obj_aabb_map.erase(obj);
102 }
103 
104 //==============================================================================
105 template <typename HashTable>
107  // Do nothing
108 }
109 
110 //==============================================================================
111 template <typename HashTable>
113  hash_table->clear();
114  objs_partially_penetrating_scene_limit.clear();
115  objs_outside_scene_limit.clear();
116 
117  for (auto it = objs.cbegin(), end = objs.cend(); it != end; ++it) {
118  CollisionObject* obj = *it;
119  const AABB& obj_aabb = obj->getAABB();
120  AABB overlap_aabb;
121 
122  if (scene_limit.overlap(obj_aabb, overlap_aabb)) {
123  if (!scene_limit.contain(obj_aabb))
124  objs_partially_penetrating_scene_limit.push_back(obj);
125 
126  hash_table->insert(overlap_aabb, obj);
127  } else {
128  objs_outside_scene_limit.push_back(obj);
129  }
130 
131  obj_aabb_map[obj] = obj_aabb;
132  }
133 }
134 
135 //==============================================================================
136 template <typename HashTable>
138  CollisionObject* updated_obj) {
139  const AABB& new_aabb = updated_obj->getAABB();
140  const AABB& old_aabb = obj_aabb_map[updated_obj];
141 
142  AABB old_overlap_aabb;
143  const auto is_old_aabb_overlapping =
144  scene_limit.overlap(old_aabb, old_overlap_aabb);
145  if (is_old_aabb_overlapping)
146  hash_table->remove(old_overlap_aabb, updated_obj);
147 
148  AABB new_overlap_aabb;
149  const auto is_new_aabb_overlapping =
150  scene_limit.overlap(new_aabb, new_overlap_aabb);
151  if (is_new_aabb_overlapping)
152  hash_table->insert(new_overlap_aabb, updated_obj);
153 
154  ObjectStatus old_status;
155  if (is_old_aabb_overlapping) {
156  if (scene_limit.contain(old_aabb))
157  old_status = Inside;
158  else
159  old_status = PartiallyPenetrating;
160  } else {
161  old_status = Outside;
162  }
163 
164  if (is_new_aabb_overlapping) {
165  if (scene_limit.contain(new_aabb)) {
166  if (old_status == PartiallyPenetrating) {
167  // Status change: PartiallyPenetrating --> Inside
168  // Required action(s):
169  // - remove object from "objs_partially_penetrating_scene_limit"
170 
171  auto find_it = std::find(objs_partially_penetrating_scene_limit.begin(),
172  objs_partially_penetrating_scene_limit.end(),
173  updated_obj);
174  objs_partially_penetrating_scene_limit.erase(find_it);
175  } else if (old_status == Outside) {
176  // Status change: Outside --> Inside
177  // Required action(s):
178  // - remove object from "objs_outside_scene_limit"
179 
180  auto find_it = std::find(objs_outside_scene_limit.begin(),
181  objs_outside_scene_limit.end(), updated_obj);
182  objs_outside_scene_limit.erase(find_it);
183  }
184  } else {
185  if (old_status == Inside) {
186  // Status change: Inside --> PartiallyPenetrating
187  // Required action(s):
188  // - add object to "objs_partially_penetrating_scene_limit"
189 
190  objs_partially_penetrating_scene_limit.push_back(updated_obj);
191  } else if (old_status == Outside) {
192  // Status change: Outside --> PartiallyPenetrating
193  // Required action(s):
194  // - remove object from "objs_outside_scene_limit"
195  // - add object to "objs_partially_penetrating_scene_limit"
196 
197  auto find_it = std::find(objs_outside_scene_limit.begin(),
198  objs_outside_scene_limit.end(), updated_obj);
199  objs_outside_scene_limit.erase(find_it);
200 
201  objs_partially_penetrating_scene_limit.push_back(updated_obj);
202  }
203  }
204  } else {
205  if (old_status == Inside) {
206  // Status change: Inside --> Outside
207  // Required action(s):
208  // - add object to "objs_outside_scene_limit"
209 
210  objs_outside_scene_limit.push_back(updated_obj);
211  } else if (old_status == PartiallyPenetrating) {
212  // Status change: PartiallyPenetrating --> Outside
213  // Required action(s):
214  // - remove object from "objs_partially_penetrating_scene_limit"
215  // - add object to "objs_outside_scene_limit"
216 
217  auto find_it =
218  std::find(objs_partially_penetrating_scene_limit.begin(),
219  objs_partially_penetrating_scene_limit.end(), updated_obj);
220  objs_partially_penetrating_scene_limit.erase(find_it);
221 
222  objs_outside_scene_limit.push_back(updated_obj);
223  }
224  }
225 
226  obj_aabb_map[updated_obj] = new_aabb;
227 }
228 
229 //==============================================================================
230 template <typename HashTable>
232  const std::vector<CollisionObject*>& updated_objs) {
233  for (size_t i = 0; i < updated_objs.size(); ++i) update(updated_objs[i]);
234 }
235 
236 //==============================================================================
237 template <typename HashTable>
239  objs.clear();
240  hash_table->clear();
241  objs_outside_scene_limit.clear();
242  obj_aabb_map.clear();
243 }
244 
245 //==============================================================================
246 template <typename HashTable>
248  std::vector<CollisionObject*>& objs_) const {
249  objs_.resize(objs.size());
250  std::copy(objs.begin(), objs.end(), objs_.begin());
251 }
252 
253 //==============================================================================
254 template <typename HashTable>
257  if (size() == 0) return;
258  collide_(obj, callback);
259 }
260 
261 //==============================================================================
262 template <typename HashTable>
265  if (size() == 0) return;
266  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
267  distance_(obj, callback, min_dist);
268 }
269 
270 //==============================================================================
271 template <typename HashTable>
274  const auto& obj_aabb = obj->getAABB();
275  AABB overlap_aabb;
276 
277  if (scene_limit.overlap(obj_aabb, overlap_aabb)) {
278  const auto query_result = hash_table->query(overlap_aabb);
279  for (const auto& obj2 : query_result) {
280  if (obj == obj2) continue;
281 
282  if ((*callback)(obj, obj2)) return true;
283  }
284 
285  if (!scene_limit.contain(obj_aabb)) {
286  for (const auto& obj2 : objs_outside_scene_limit) {
287  if (obj == obj2) continue;
288 
289  if ((*callback)(obj, obj2)) return true;
290  }
291  }
292  } else {
293  for (const auto& obj2 : objs_partially_penetrating_scene_limit) {
294  if (obj == obj2) continue;
295 
296  if ((*callback)(obj, obj2)) return true;
297  }
298 
299  for (const auto& obj2 : objs_outside_scene_limit) {
300  if (obj == obj2) continue;
301 
302  if ((*callback)(obj, obj2)) return true;
303  }
304  }
305 
306  return false;
307 }
308 
309 //==============================================================================
310 template <typename HashTable>
313  FCL_REAL& min_dist) const {
314  auto delta = (obj->getAABB().max_ - obj->getAABB().min_) * 0.5;
315  auto aabb = obj->getAABB();
316  if (min_dist < (std::numeric_limits<FCL_REAL>::max)()) {
317  Vec3f min_dist_delta(min_dist, min_dist, min_dist);
318  aabb.expand(min_dist_delta);
319  }
320 
321  AABB overlap_aabb;
322 
323  auto status = 1;
324  FCL_REAL old_min_distance;
325 
326  while (1) {
327  old_min_distance = min_dist;
328 
329  if (scene_limit.overlap(aabb, overlap_aabb)) {
330  if (distanceObjectToObjects(obj, hash_table->query(overlap_aabb),
331  callback, min_dist)) {
332  return true;
333  }
334 
335  if (!scene_limit.contain(aabb)) {
336  if (distanceObjectToObjects(obj, objs_outside_scene_limit, callback,
337  min_dist)) {
338  return true;
339  }
340  }
341  } else {
342  if (distanceObjectToObjects(obj, objs_partially_penetrating_scene_limit,
343  callback, min_dist)) {
344  return true;
345  }
346 
347  if (distanceObjectToObjects(obj, objs_outside_scene_limit, callback,
348  min_dist)) {
349  return true;
350  }
351  }
352 
353  if (status == 1) {
354  if (old_min_distance < (std::numeric_limits<FCL_REAL>::max)()) {
355  break;
356  } else {
357  if (min_dist < old_min_distance) {
358  Vec3f min_dist_delta(min_dist, min_dist, min_dist);
359  aabb = AABB(obj->getAABB(), min_dist_delta);
360  status = 0;
361  } else {
362  if (aabb == obj->getAABB())
363  aabb.expand(delta);
364  else
365  aabb.expand(obj->getAABB(), 2.0);
366  }
367  }
368  } else if (status == 0) {
369  break;
370  }
371  }
372 
373  return false;
374 }
375 
376 //==============================================================================
377 template <typename HashTable>
380  if (size() == 0) return;
381 
382  for (const auto& obj1 : objs) {
383  const auto& obj_aabb = obj1->getAABB();
384  AABB overlap_aabb;
385 
386  if (scene_limit.overlap(obj_aabb, overlap_aabb)) {
387  auto query_result = hash_table->query(overlap_aabb);
388  for (const auto& obj2 : query_result) {
389  if (obj1 < obj2) {
390  if ((*callback)(obj1, obj2)) return;
391  }
392  }
393 
394  if (!scene_limit.contain(obj_aabb)) {
395  for (const auto& obj2 : objs_outside_scene_limit) {
396  if (obj1 < obj2) {
397  if ((*callback)(obj1, obj2)) return;
398  }
399  }
400  }
401  } else {
402  for (const auto& obj2 : objs_partially_penetrating_scene_limit) {
403  if (obj1 < obj2) {
404  if ((*callback)(obj1, obj2)) return;
405  }
406  }
407 
408  for (const auto& obj2 : objs_outside_scene_limit) {
409  if (obj1 < obj2) {
410  if ((*callback)(obj1, obj2)) return;
411  }
412  }
413  }
414  }
415 }
416 
417 //==============================================================================
418 template <typename HashTable>
421  if (size() == 0) return;
422 
423  this->enable_tested_set_ = true;
424  this->tested_set.clear();
425 
426  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
427 
428  for (const auto& obj : objs) {
429  if (distance_(obj, callback, min_dist)) break;
430  }
431 
432  this->enable_tested_set_ = false;
433  this->tested_set.clear();
434 }
435 
436 //==============================================================================
437 template <typename HashTable>
439  BroadPhaseCollisionManager* other_manager_,
441  auto* other_manager =
442  static_cast<SpatialHashingCollisionManager<HashTable>*>(other_manager_);
443 
444  if ((size() == 0) || (other_manager->size() == 0)) return;
445 
446  if (this == other_manager) {
447  collide(callback);
448  return;
449  }
450 
451  if (this->size() < other_manager->size()) {
452  for (const auto& obj : objs) {
453  if (other_manager->collide_(obj, callback)) return;
454  }
455  } else {
456  for (const auto& obj : other_manager->objs) {
457  if (collide_(obj, callback)) return;
458  }
459  }
460 }
461 
462 //==============================================================================
463 template <typename HashTable>
465  BroadPhaseCollisionManager* other_manager_,
467  auto* other_manager =
468  static_cast<SpatialHashingCollisionManager<HashTable>*>(other_manager_);
469 
470  if ((size() == 0) || (other_manager->size() == 0)) return;
471 
472  if (this == other_manager) {
474  return;
475  }
476 
477  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
478 
479  if (this->size() < other_manager->size()) {
480  for (const auto& obj : objs)
481  if (other_manager->distance_(obj, callback, min_dist)) return;
482  } else {
483  for (const auto& obj : other_manager->objs)
484  if (distance_(obj, callback, min_dist)) return;
485  }
486 }
487 
488 //==============================================================================
489 template <typename HashTable>
491  return objs.empty();
492 }
493 
494 //==============================================================================
495 template <typename HashTable>
497  return objs.size();
498 }
499 
500 //==============================================================================
501 template <typename HashTable>
503  std::vector<CollisionObject*>& objs, Vec3f& l, Vec3f& u) {
504  AABB bound;
505  for (unsigned int i = 0; i < objs.size(); ++i) bound += objs[i]->getAABB();
506 
507  l = bound.min_;
508  u = bound.max_;
509 }
510 
511 //==============================================================================
512 template <typename HashTable>
513 template <typename Container>
515  CollisionObject* obj, const Container& objs, DistanceCallBackBase* callback,
516  FCL_REAL& min_dist) const {
517  for (auto& obj2 : objs) {
518  if (obj == obj2) continue;
519 
520  if (!this->enable_tested_set_) {
521  if (obj->getAABB().distance(obj2->getAABB()) < min_dist) {
522  if ((*callback)(obj, obj2, min_dist)) return true;
523  }
524  } else {
525  if (!this->inTestedSet(obj, obj2)) {
526  if (obj->getAABB().distance(obj2->getAABB()) < min_dist) {
527  if ((*callback)(obj, obj2, min_dist)) return true;
528  }
529 
530  this->insertTestedSet(obj, obj2);
531  }
532  }
533  }
534 
535  return false;
536 }
537 
538 } // namespace fcl
539 
540 } // namespace hpp
541 
542 #endif
hpp::fcl::SpatialHashingCollisionManager::setup
void setup()
initialize the manager, related with the specific type of manager
Definition: broadphase_spatialhash-inl.h:106
hpp::fcl::Vec3f
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:66
hpp::fcl::AABB::overlap
bool overlap(const AABB &other) const
Check whether two AABB are overlap.
Definition: BV/AABB.h:110
hpp::fcl::SpatialHashingCollisionManager::update
virtual void update()
update the condition of manager
Definition: broadphase_spatialhash-inl.h:112
hpp::fcl::SpatialHashingCollisionManager::clear
void clear()
clear the manager
Definition: broadphase_spatialhash-inl.h:238
collision_manager.callback
callback
Definition: collision_manager.py:27
hpp::fcl::SpatialHashingCollisionManager
spatial hashing collision mananger
Definition: broadphase_spatialhash.h:55
hpp::fcl::SpatialHashingCollisionManager::hash_table
HashTable * hash_table
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table
Definition: broadphase_spatialhash.h:153
hpp::fcl::SpatialHashingCollisionManager::SpatialHashingCollisionManager
SpatialHashingCollisionManager(FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000)
Definition: broadphase_spatialhash-inl.h:48
hpp::fcl::SpatialHashingCollisionManager::size
size_t size() const
the number of objects managed by the manager
Definition: broadphase_spatialhash-inl.h:496
hpp::fcl::AABB::min_
Vec3f min_
The min point in the AABB.
Definition: BV/AABB.h:57
hpp::fcl::AABB::max_
Vec3f max_
The max point in the AABB.
Definition: BV/AABB.h:59
hpp::fcl::distance
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
hpp::fcl::SpatialHashingCollisionManager::ObjectStatus
ObjectStatus
Definition: broadphase_spatialhash.h:156
hpp::fcl::BroadPhaseCollisionManager
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: broadphase_collision_manager.h:54
broadphase_spatialhash.h
hpp::fcl::SpatialHashingCollisionManager::distance
void distance(CollisionObject *obj, DistanceCallBackBase *callback) const
perform distance computation between one object and all the objects belonging ot the manager
Definition: broadphase_spatialhash-inl.h:263
hpp::fcl::SpatialHashingCollisionManager::collide_
bool collide_(CollisionObject *obj, CollisionCallBackBase *callback) const
perform collision test between one object and all the objects belonging to the manager
Definition: broadphase_spatialhash-inl.h:272
hpp::fcl::collide
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
Definition: src/collision.cpp:63
hpp::fcl::FCL_REAL
double FCL_REAL
Definition: data_types.h:65
hpp::fcl::DistanceCallBackBase
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition: broadphase_callbacks.h:73
hpp::fcl::BroadPhaseCollisionManager::getObjects
virtual std::vector< CollisionObject * > getObjects() const
return the objects managed by the manager
Definition: broadphase_collision_manager.h:88
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
hpp::fcl::AABB::distance
FCL_REAL distance(const AABB &other) const
Distance between two AABBs.
Definition: AABB.cpp:114
hpp::fcl::AABB
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition: BV/AABB.h:54
hpp::fcl::SpatialHashingCollisionManager::distanceObjectToObjects
bool distanceObjectToObjects(CollisionObject *obj, const Container &objs, DistanceCallBackBase *callback, FCL_REAL &min_dist) const
Definition: broadphase_spatialhash-inl.h:514
hpp::fcl::SpatialHashingCollisionManager::collide
void collide(CollisionObject *obj, CollisionCallBackBase *callback) const
perform collision test between one object and all the objects belonging to the manager
Definition: broadphase_spatialhash-inl.h:255
hpp::fcl::CollisionObject::getAABB
const AABB & getAABB() const
get the AABB in world space
Definition: collision_object.h:253
hpp::fcl::SpatialHashingCollisionManager::computeBound
static void computeBound(std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u)
compute the bound for the environent
Definition: broadphase_spatialhash-inl.h:502
hpp::fcl::CollisionCallBackBase
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition: broadphase_callbacks.h:50
hpp::fcl::SpatialHashingCollisionManager::~SpatialHashingCollisionManager
~SpatialHashingCollisionManager()
Definition: broadphase_spatialhash-inl.h:58
hpp::fcl::SpatialHashingCollisionManager::empty
bool empty() const
whether the manager is empty
Definition: broadphase_spatialhash-inl.h:490
hpp::fcl::SpatialHashingCollisionManager::unregisterObject
void unregisterObject(CollisionObject *obj)
remove one object from the manager
Definition: broadphase_spatialhash-inl.h:85
hpp::fcl::SpatialHashingCollisionManager::registerObject
void registerObject(CollisionObject *obj)
add one object to the manager
Definition: broadphase_spatialhash-inl.h:64
hpp::fcl::SpatialHashingCollisionManager::distance_
bool distance_(CollisionObject *obj, DistanceCallBackBase *callback, FCL_REAL &min_dist) const
perform distance computation between one object and all the objects belonging ot the manager
Definition: broadphase_spatialhash-inl.h:311


hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:13