2 #include <OgreSceneNode.h> 
    3 #include <OgreSceneManager.h> 
   17   : scene_manager_(scene_manager), parent_node_(parent_node)
 
   33   value = std::min(value, 1.0
f);
 
   34   value = std::max(value, 0.0
f);
 
   36   float h = value * 5.0f + 1.0f;
 
   44     color[0] = n, color[1] = 0, color[2] = 1;
 
   46     color[0] = 0, color[1] = n, color[2] = 1;
 
   48     color[0] = 0, color[1] = 1, color[2] = n;
 
   50     color[0] = n, color[1] = 1, color[2] = 0;
 
   52     color[0] = 1, color[1] = n, color[2] = 0;
 
   57   bool enabled = 
effort_enabled_.insert(std::make_pair(joint_name, 
true)).first->second;
 
   78   if (max_effort != 0.0)
 
   80     effort_value = std::min(fabs(effort) / max_effort, 1.0) + 0.05;
 
   84     effort_value = fabs(effort) + 0.05;
 
   97                                              Ogre::Vector3(0, 0.05 + effort_value * 
scale_ * 0.5, 0) +
 
  101   for (
int i = 0; i < 30; i++)
 
  103     Ogre::Vector3 point =
 
  104         Ogre::Vector3((0.05 + effort_value * 
scale_ * 0.5) * sin(i * 2 * M_PI / 32),
 
  105                       (0.05 + effort_value * 
scale_ * 0.5) * cos(i * 2 * M_PI / 32), 0);
 
  110   Ogre::ColourValue color;
 
  112   effort_arrow_[joint_name]->setColor(color.r, color.g, color.b, color.a);
 
  113   effort_circle_[joint_name]->setColor(color.r, color.g, color.b, color.a);