#include <effort_visual.h>
Definition at line 18 of file effort_visual.h.
 
◆ EffortVisual()
      
        
          | rviz::EffortVisual::EffortVisual | ( | Ogre::SceneManager * | scene_manager, | 
        
          |  |  | Ogre::SceneNode * | parent_node | 
        
          |  | ) |  |  | 
      
 
 
◆ ~EffortVisual()
  
  | 
        
          | rviz::EffortVisual::~EffortVisual | ( |  | ) |  |  | virtual | 
 
 
◆ getRainbowColor()
      
        
          | void rviz::EffortVisual::getRainbowColor | ( | float | value, | 
        
          |  |  | Ogre::ColourValue & | color | 
        
          |  | ) |  |  | 
      
 
 
◆ setEffort()
      
        
          | void rviz::EffortVisual::setEffort | ( | const std::string & | joint_name, | 
        
          |  |  | double | effort, | 
        
          |  |  | double | max_effort | 
        
          |  | ) |  |  | 
      
 
 
◆ setFrameEnabled()
      
        
          | void rviz::EffortVisual::setFrameEnabled | ( | const std::string & | joint_name, | 
        
          |  |  | const bool | e | 
        
          |  | ) |  |  | 
      
 
 
◆ setFrameOrientation()
      
        
          | void rviz::EffortVisual::setFrameOrientation | ( | const std::string & | joint_name, | 
        
          |  |  | const Ogre::Quaternion & | orientation | 
        
          |  | ) |  |  | 
      
 
 
◆ setFramePosition()
      
        
          | void rviz::EffortVisual::setFramePosition | ( | const std::string & | joint_name, | 
        
          |  |  | const Ogre::Vector3 & | position | 
        
          |  | ) |  |  | 
      
 
 
◆ setScale()
      
        
          | void rviz::EffortVisual::setScale | ( | float | s | ) |  | 
      
 
 
◆ setWidth()
      
        
          | void rviz::EffortVisual::setWidth | ( | float | w | ) |  | 
      
 
 
◆ effort_arrow_
  
  | 
        
          | std::map<std::string, rviz::Arrow*> rviz::EffortVisual::effort_arrow_ |  | private | 
 
 
◆ effort_circle_
◆ effort_enabled_
  
  | 
        
          | std::map<std::string, bool> rviz::EffortVisual::effort_enabled_ |  | private | 
 
 
◆ orientation_
  
  | 
        
          | std::map<std::string, Ogre::Quaternion> rviz::EffortVisual::orientation_ |  | private | 
 
 
◆ parent_node_
  
  | 
        
          | Ogre::SceneNode* rviz::EffortVisual::parent_node_ |  | private | 
 
 
◆ position_
  
  | 
        
          | std::map<std::string, Ogre::Vector3> rviz::EffortVisual::position_ |  | private | 
 
 
◆ scale_
  
  | 
        
          | float rviz::EffortVisual::scale_ |  | private | 
 
 
◆ scene_manager_
  
  | 
        
          | Ogre::SceneManager* rviz::EffortVisual::scene_manager_ |  | private | 
 
 
◆ width_
  
  | 
        
          | float rviz::EffortVisual::width_ |  | private | 
 
 
The documentation for this class was generated from the following files:
 
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall 
autogenerated on Sun May 4 2025 02:31:27