#include <wrench_visual.h>
|  | 
|  | ScrewVisual (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node) | 
|  | 
| void | setForceColor (float r, float g, float b, float a) | 
|  | 
| void | setForceScale (float s) | 
|  | 
| void | setTorqueColor (float r, float g, float b, float a) | 
|  | 
| void | setTorqueScale (float s) | 
|  | 
| void | setWrench (const geometry_msgs::Wrench &wrench) | 
|  | 
| void | setWrench (const Ogre::Vector3 &force, const Ogre::Vector3 &torque) | 
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|  | ScrewVisual (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node) | 
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| void | setAngularColor (float r, float g, float b, float a) | 
|  | 
| void | setAngularScale (float s) | 
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| void | setFrameOrientation (const Ogre::Quaternion &orientation) | 
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| void | setFramePosition (const Ogre::Vector3 &position) | 
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| void | setHideSmallValues (bool h) | 
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| void | setLinearColor (float r, float g, float b, float a) | 
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| void | setLinearScale (float s) | 
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| void | setScrew (const geometry_msgs::Vector3 &linear, const geometry_msgs::Vector3 &angular) | 
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| void | setScrew (const Ogre::Vector3 &linear, const Ogre::Vector3 &angular) | 
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| void | setVisible (bool visible) | 
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| void | setWidth (float w) | 
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| virtual | ~ScrewVisual () | 
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Definition at line 11 of file wrench_visual.h.
 
◆ ScrewVisual()
      
        
          | rviz::ScrewVisual::ScrewVisual | 
      
 
 
◆ setForceColor()
  
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          | void rviz::WrenchVisual::setForceColor | ( | float | r, |  
          |  |  | float | g, |  
          |  |  | float | b, |  
          |  |  | float | a |  
          |  | ) |  |  |  | inline | 
 
 
◆ setForceScale()
  
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          | void rviz::WrenchVisual::setForceScale | ( | float | s | ) |  |  | inline | 
 
 
◆ setTorqueColor()
  
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          | void rviz::WrenchVisual::setTorqueColor | ( | float | r, |  
          |  |  | float | g, |  
          |  |  | float | b, |  
          |  |  | float | a |  
          |  | ) |  |  |  | inline | 
 
 
◆ setTorqueScale()
  
  | 
        
          | void rviz::WrenchVisual::setTorqueScale | ( | float | s | ) |  |  | inline | 
 
 
◆ setWrench() [1/2]
  
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          | void rviz::WrenchVisual::setWrench | ( | const geometry_msgs::Wrench & | wrench | ) |  |  | inline | 
 
 
◆ setWrench() [2/2]
  
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          | void rviz::WrenchVisual::setWrench | ( | const Ogre::Vector3 & | force, |  
          |  |  | const Ogre::Vector3 & | torque |  
          |  | ) |  |  |  | inline | 
 
 
The documentation for this class was generated from the following file:
 
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall 
autogenerated on Sun May 4 2025 02:31:28