#include <screw_visual.h>
Definition at line 16 of file screw_visual.h.
 
◆ ScrewVisual()
      
        
          | rviz::ScrewVisual::ScrewVisual | ( | Ogre::SceneManager * | scene_manager, | 
        
          |  |  | Ogre::SceneNode * | parent_node | 
        
          |  | ) |  |  | 
      
 
 
◆ ~ScrewVisual()
  
  | 
        
          | rviz::ScrewVisual::~ScrewVisual | ( |  | ) |  |  | virtual | 
 
 
◆ setAngularColor()
      
        
          | void rviz::ScrewVisual::setAngularColor | ( | float | r, | 
        
          |  |  | float | g, | 
        
          |  |  | float | b, | 
        
          |  |  | float | a | 
        
          |  | ) |  |  | 
      
 
 
◆ setAngularScale()
      
        
          | void rviz::ScrewVisual::setAngularScale | ( | float | s | ) |  | 
      
 
 
◆ setFrameOrientation()
      
        
          | void rviz::ScrewVisual::setFrameOrientation | ( | const Ogre::Quaternion & | orientation | ) |  | 
      
 
 
◆ setFramePosition()
      
        
          | void rviz::ScrewVisual::setFramePosition | ( | const Ogre::Vector3 & | position | ) |  | 
      
 
 
◆ setHideSmallValues()
      
        
          | void rviz::ScrewVisual::setHideSmallValues | ( | bool | h | ) |  | 
      
 
 
◆ setLinearColor()
      
        
          | void rviz::ScrewVisual::setLinearColor | ( | float | r, | 
        
          |  |  | float | g, | 
        
          |  |  | float | b, | 
        
          |  |  | float | a | 
        
          |  | ) |  |  | 
      
 
 
◆ setLinearScale()
      
        
          | void rviz::ScrewVisual::setLinearScale | ( | float | s | ) |  | 
      
 
 
◆ setScrew() [1/2]
      
        
          | void rviz::ScrewVisual::setScrew | ( | const geometry_msgs::Vector3 & | linear, | 
        
          |  |  | const geometry_msgs::Vector3 & | angular | 
        
          |  | ) |  |  | 
      
 
 
◆ setScrew() [2/2]
      
        
          | void rviz::ScrewVisual::setScrew | ( | const Ogre::Vector3 & | linear, | 
        
          |  |  | const Ogre::Vector3 & | angular | 
        
          |  | ) |  |  | 
      
 
 
◆ setVisible()
      
        
          | void rviz::ScrewVisual::setVisible | ( | bool | visible | ) |  | 
      
 
 
◆ setWidth()
      
        
          | void rviz::ScrewVisual::setWidth | ( | float | w | ) |  | 
      
 
 
◆ angular_node_
  
  | 
        
          | Ogre::SceneNode* rviz::ScrewVisual::angular_node_ |  | private | 
 
 
◆ angular_scale_
  
  | 
        
          | float rviz::ScrewVisual::angular_scale_ |  | private | 
 
 
◆ arrow_angular_
◆ arrow_linear_
◆ circle_angular_
◆ circle_arrow_angular_
◆ frame_node_
  
  | 
        
          | Ogre::SceneNode* rviz::ScrewVisual::frame_node_ |  | private | 
 
 
◆ hide_small_values_
  
  | 
        
          | bool rviz::ScrewVisual::hide_small_values_ |  | private | 
 
 
◆ linear_node_
  
  | 
        
          | Ogre::SceneNode* rviz::ScrewVisual::linear_node_ |  | private | 
 
 
◆ linear_scale_
  
  | 
        
          | float rviz::ScrewVisual::linear_scale_ |  | private | 
 
 
◆ scene_manager_
  
  | 
        
          | Ogre::SceneManager* rviz::ScrewVisual::scene_manager_ |  | private | 
 
 
◆ width_
  
  | 
        
          | float rviz::ScrewVisual::width_ |  | private | 
 
 
The documentation for this class was generated from the following files:
 
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall 
autogenerated on Sun May 4 2025 02:31:28